Gameplay Suggestions

I've noticed a few posts mentioning this slightly but not in great detail. As ive only seen the youtube clips showing the car designing/ building progress here are a few suggestions for the commercial aspect of the game.
Every major car company as you well know suffers recalls, some minor some major. Will these be evident within the game e.g. you start out building as cheap a car as possible (will there be options with regards to quality of manufactured parts/reliability issues) and you find out after a months worth of sales a component is failing on 30% of your cars. Now you could be given the option to either recall all your cars to carry out the repair to the recall at £x or risk leaving the cars with the fault and hoping your company reliabilty image isnt impared on. On the other hand if a serious issue develops and starts causing accidents your company could be sued. Its upto you to decide what best suits the company you want.
Will it be possible to create design faults that only appear later on like big V8 engines being put in small cars and cracking welds in the chassis. Handling issues due to incorrect weight distribution etc etc ....
When you install patches and updates for the game would it be possible for to to create your own problems for players to overcome, if they have installed x component and y component on a certain chassis their company starts getting compaints about certain issues. Only until they replace one of the items the problem and costs to the company dont improve. This could help boost the forum side of the community to get people discussing their customer complaints and cars manufacturing ideas and what changes they have made to attempt to solve issues.
Depending on how in depth you want to go with the engine design and relaibilty aspect, looking at how your models of the running engines work would it be an idea to give us the option to find the problems within our designs. Say when your company has a problem with production, for a basic example like the 30% component failure one, lets say the failure is a engine knock/loss of power. Using your running engine model and how you can strip it away to view components could it display say on the closed loop system cars engine readouts like a system tester would show i.e. emmision data, voltage readouts
, misfire detection etc etc ... Then on the engine build screen you can see areas getting red to indicate the problem (in this instance the crankshaft). Using the info on the area the problem lies in, you cross reference the data readouts available to check what each cylinder is doing. By looking at all four cylinder figures you can see the injector readout on one cylinder is incorrect and staying open. By clicking on the incorrect reading you get given information that lets you know that an open injector can cause misfires, poor running, incorrrect emmision data and in our case its washed the oil and destroyed the crank bearings causing our failures. This can then be addressed by using a different injector supplier and reclaiming compensation from the previous one.
I know the list is endless but would it be possible to create these scenarios that could be expanded over time. It would also be a great way to educate people on what engines they are creating and how faults affect cars.
Enough rambling for now, ive not really played many tycoon games as im a console gamer but the idea of this game seems fantastic now. As I said the ideas above are what id like to get involved in with a game.
Every major car company as you well know suffers recalls, some minor some major. Will these be evident within the game e.g. you start out building as cheap a car as possible (will there be options with regards to quality of manufactured parts/reliability issues) and you find out after a months worth of sales a component is failing on 30% of your cars. Now you could be given the option to either recall all your cars to carry out the repair to the recall at £x or risk leaving the cars with the fault and hoping your company reliabilty image isnt impared on. On the other hand if a serious issue develops and starts causing accidents your company could be sued. Its upto you to decide what best suits the company you want.
Will it be possible to create design faults that only appear later on like big V8 engines being put in small cars and cracking welds in the chassis. Handling issues due to incorrect weight distribution etc etc ....
When you install patches and updates for the game would it be possible for to to create your own problems for players to overcome, if they have installed x component and y component on a certain chassis their company starts getting compaints about certain issues. Only until they replace one of the items the problem and costs to the company dont improve. This could help boost the forum side of the community to get people discussing their customer complaints and cars manufacturing ideas and what changes they have made to attempt to solve issues.
Depending on how in depth you want to go with the engine design and relaibilty aspect, looking at how your models of the running engines work would it be an idea to give us the option to find the problems within our designs. Say when your company has a problem with production, for a basic example like the 30% component failure one, lets say the failure is a engine knock/loss of power. Using your running engine model and how you can strip it away to view components could it display say on the closed loop system cars engine readouts like a system tester would show i.e. emmision data, voltage readouts
, misfire detection etc etc ... Then on the engine build screen you can see areas getting red to indicate the problem (in this instance the crankshaft). Using the info on the area the problem lies in, you cross reference the data readouts available to check what each cylinder is doing. By looking at all four cylinder figures you can see the injector readout on one cylinder is incorrect and staying open. By clicking on the incorrect reading you get given information that lets you know that an open injector can cause misfires, poor running, incorrrect emmision data and in our case its washed the oil and destroyed the crank bearings causing our failures. This can then be addressed by using a different injector supplier and reclaiming compensation from the previous one.
I know the list is endless but would it be possible to create these scenarios that could be expanded over time. It would also be a great way to educate people on what engines they are creating and how faults affect cars.
Enough rambling for now, ive not really played many tycoon games as im a console gamer but the idea of this game seems fantastic now. As I said the ideas above are what id like to get involved in with a game.