Body & Iterior Design

Hello. I always dreamed about game like this so I have many suggestions. Engine part seems to be genius, but body designing won't.
1 It should be able to change body shape on every production part. It is stupid that to change wide of fenders I need to delete all body details.
2 It should be "savable" body details layers. For example, I make cars in different segments (compact, van, limousine), with similar faces. Without savable layers, making new model needs to create the same “face” many times. It is difficult and results are not satisfied.
3 I think you should not try to make many raw bodies to customize. Better idea is to give more customization options. For example you can add modifications of:
- Wheelbase - you can create similar cars in different segments, like BMW e34 & e32.
- Window line and roof height - you can create the same car I flat sport version, normal, or high minivan.
- Hood and trunk length. In game it sometimes work with trunk, but never with hood – due to you can modify engine space
- Amount of doors – if you want to make 3 and 5 doors compact, you only adding/deleting doors, and change B-pillar placement
- Side mirrors should be peaceable, and independent from chosen body style
Range of modification in modification areas should be expanded. Due to this you can create only a few basic bodies and players can make every car, they want.
4 Body placing details is far from perfect:
- It should be choose of placing one element on the center, or two on the sides. For example I want to have one central exhaust, one central light (like in Tucker 48), or two grills on the sides
- There should be able to put exhaust under the bumper, not only on bumper. Single or double exhaust should depend from exhaust configuration in engine designing part.
- It should be more freedom in placing body elements. For example, exhaust on the flanks of car (like in dodge viper), car logo on the sides, grill on the hood, or lights getting far on the hood, trunk or fenders
5 I think that good idea is to add interior editor. Its mechanics can be very similar to body editor. You can change shapes, materials, and adding details. Choosing from types of leather, wood, and types of gauges, steering wheel and add-ons. With that great engine editor, and good body editor, impossibility of editing interior shouldn’t have place.
6 I think that it is good idea to make an undo/redo buttons in all production steps. It is easy to make something stupid and spoil good project, and it’s hard to get back this fatal changes.
7 It should be capability to place car on his own wheels, to see how it’s look like with current suspension height.
1 It should be able to change body shape on every production part. It is stupid that to change wide of fenders I need to delete all body details.
2 It should be "savable" body details layers. For example, I make cars in different segments (compact, van, limousine), with similar faces. Without savable layers, making new model needs to create the same “face” many times. It is difficult and results are not satisfied.
3 I think you should not try to make many raw bodies to customize. Better idea is to give more customization options. For example you can add modifications of:
- Wheelbase - you can create similar cars in different segments, like BMW e34 & e32.
- Window line and roof height - you can create the same car I flat sport version, normal, or high minivan.
- Hood and trunk length. In game it sometimes work with trunk, but never with hood – due to you can modify engine space
- Amount of doors – if you want to make 3 and 5 doors compact, you only adding/deleting doors, and change B-pillar placement
- Side mirrors should be peaceable, and independent from chosen body style
Range of modification in modification areas should be expanded. Due to this you can create only a few basic bodies and players can make every car, they want.
4 Body placing details is far from perfect:
- It should be choose of placing one element on the center, or two on the sides. For example I want to have one central exhaust, one central light (like in Tucker 48), or two grills on the sides
- There should be able to put exhaust under the bumper, not only on bumper. Single or double exhaust should depend from exhaust configuration in engine designing part.
- It should be more freedom in placing body elements. For example, exhaust on the flanks of car (like in dodge viper), car logo on the sides, grill on the hood, or lights getting far on the hood, trunk or fenders
5 I think that good idea is to add interior editor. Its mechanics can be very similar to body editor. You can change shapes, materials, and adding details. Choosing from types of leather, wood, and types of gauges, steering wheel and add-ons. With that great engine editor, and good body editor, impossibility of editing interior shouldn’t have place.
6 I think that it is good idea to make an undo/redo buttons in all production steps. It is easy to make something stupid and spoil good project, and it’s hard to get back this fatal changes.
7 It should be capability to place car on his own wheels, to see how it’s look like with current suspension height.