Compatibility with BeamNG
Anyway I think it would be nice if we could somehow port engines made in Automation to BeamNG. Not sure how simple it would be to code this, but hopefully it's not to time consuming or difficult to do.
Killrob wrote:Our lua save files use an open format with all the engine data in it you got from the dyno run for every 100 RPM step, so porting that info over to any other driving/racing game should be reasonably simple, yes. We won't engage in that any time soon though, that's the modders' job
Supercharged
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Supercharged
Posts: 7
Joined: Wed May 28, 2014 1:03 am
Location: Queensland, Australia
Cars: Holden Commodore VT
Toyota Hilux LN56
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