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racing.. well, sort of

PostPosted: Mon Apr 21, 2014 1:36 am
by xABSOLUTIONx
so had this idea, is it possible to add a multiplayer counterpart to the test-track and have actual weekly challenges and so on?

Re: racing.. well, sort of

PostPosted: Mon Apr 21, 2014 1:41 am
by Killrob
Sure, that's planned and coming.

Re: racing.. well, sort of

PostPosted: Mon Apr 21, 2014 1:54 am
by xABSOLUTIONx
that would take of the factory race team and how you finance/let them practice, etc.

Re: racing.. well, sort of

PostPosted: Mon Apr 21, 2014 2:25 am
by Killrob
I don't catch your meaning? There will be no factory race team manager of any sort.

Re: racing.. well, sort of

PostPosted: Mon Apr 21, 2014 2:48 am
by xABSOLUTIONx
ah, thought it was under consideretion still.

but i'm really happy to hear that there will be some online competition :)

Re: racing.. well, sort of

PostPosted: Mon Apr 21, 2014 10:02 am
by Daffyflyer
xABSOLUTIONx wrote:ah, thought it was under consideretion still



Yes, it's under consideration for a future expansion after the game is done :P

Re: racing.. well, sort of

PostPosted: Tue Apr 22, 2014 2:39 am
by SirStonelouse
it would be awesome if there was a multiplayer mode that worked like gran turismo's b-spec mode.

if tyre wear, fuel usage, temperature, weather, driver aggressiveness and overtaking would be simulated,
we could run live multiplayer races over longer distances.
that would be so much fun! :)

Re: racing.. well, sort of

PostPosted: Tue Apr 22, 2014 3:50 am
by OCAdam
That sounds like something that either the devs do well after 1.0 release, or a modder does... also likely after 1.0 release. It's not an easy thing to program, especially the part of overtaking.

Re: racing.. well, sort of

PostPosted: Tue Apr 22, 2014 4:18 pm
by xABSOLUTIONx
that still should easier to do then a full on sim

Re: racing.. well, sort of

PostPosted: Tue Apr 22, 2014 5:06 pm
by Daffyflyer
xABSOLUTIONx wrote:that still should easier to do then a full on sim



Yes, it'd probably only take us 2 years or so as opposed to 5 years or so and a much bigger team for a proper race sim, so you are correct there.

Re: racing.. well, sort of

PostPosted: Tue Apr 22, 2014 5:39 pm
by OCAdam
And even then, 5 years isn't enough these days!

Re: racing.. well, sort of

PostPosted: Sun Apr 27, 2014 7:32 am
by RoninGT21
Maybe if we find enough people interested in it, we can get together a second team, dedicated to racing expansion. I would help, but I am useless as a coder.

Re: racing.. well, sort of

PostPosted: Sun Apr 27, 2014 8:13 am
by Killrob
RoninGT21 wrote:Maybe if we find enough people interested in it, we can get together a second team, dedicated to racing expansion. I would help, but I am useless as a coder.

Unfortunately, developing a game takes more than a willing it. :)

Re: racing.. well, sort of

PostPosted: Sun Apr 27, 2014 10:26 am
by OCAdam
If you'd asked me in about a year's time, I'd be more interested in it, as I'm looking at working with artificial intelligence and should be trying to take a course in such next semester. However... racing game AI is extremely hard to make work competently. It's just not anywhere as easy as something like an FPS or TPS.

Re: racing.. well, sort of

PostPosted: Sun Apr 27, 2014 11:18 am
by Kubastach
RoninGT21 wrote:Maybe if we find enough people interested in it, we can get together a second team, dedicated to racing expansion. I would help, but I am useless as a coder.

If this will ever happen, i can make pretty good sprites.