New tool/options in Engine Designer

Just something I've been thinking about.
The torque curves in the engine designer are quite small and difficult to read in detail - I propose a tool where you select your upper and lower RPM limits by clicking on the graph and the area underneath the curve of that rev range is shown - this would be an incredible tool for camshaft/turbo selection and wouldn't be very difficult to code.
Also on camshafts, what about camshaft lift/duration/lobe seperation choices? Hydraulic lifters vs solid, and the inevitable reflection on servicing costs and high rpm reliability?
Under piston oil squirters? Number of main bolts, heat/chemical treating for rods, knife edged crank, flywheel weight selection (the first three with cost/reliability balance, the last two with repercussions on smoothness and acceleration).
Core changeouts on ball bearing turbos as opposed to bush bearing. Seeing as turbos are a consumable part, could that be reflected in the servicing costs where ball bearing cores are significantly more expensive to replace then rebuilding a bush bearing huffer?
Packaging of intercoolers/pipework. Its probably already done or on the cards, but so far I've seen little difference in cooler plumbing having an effect on being able to fit an engine package into a vehicle - being forced to a smaller cooler due to space restrictions?
Twin spark motors? Spark plug selection for type as well as heat rating.
I do realise this is a Tycoon game but lets face it, myself and a lot of people use this to play with the engine side of things given the amount of extremely good work already put into this.
Thoughts?
The torque curves in the engine designer are quite small and difficult to read in detail - I propose a tool where you select your upper and lower RPM limits by clicking on the graph and the area underneath the curve of that rev range is shown - this would be an incredible tool for camshaft/turbo selection and wouldn't be very difficult to code.
Also on camshafts, what about camshaft lift/duration/lobe seperation choices? Hydraulic lifters vs solid, and the inevitable reflection on servicing costs and high rpm reliability?
Under piston oil squirters? Number of main bolts, heat/chemical treating for rods, knife edged crank, flywheel weight selection (the first three with cost/reliability balance, the last two with repercussions on smoothness and acceleration).
Core changeouts on ball bearing turbos as opposed to bush bearing. Seeing as turbos are a consumable part, could that be reflected in the servicing costs where ball bearing cores are significantly more expensive to replace then rebuilding a bush bearing huffer?
Packaging of intercoolers/pipework. Its probably already done or on the cards, but so far I've seen little difference in cooler plumbing having an effect on being able to fit an engine package into a vehicle - being forced to a smaller cooler due to space restrictions?
Twin spark motors? Spark plug selection for type as well as heat rating.
I do realise this is a Tycoon game but lets face it, myself and a lot of people use this to play with the engine side of things given the amount of extremely good work already put into this.
Thoughts?