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Body fixtures materials

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Kev2442

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Post Tue Mar 11, 2014 3:40 am

Body fixtures materials

Just a quick one :
some cars have hoods, wings etc. in a different material from the main panels, like steel/fiber glass or aluminium/carbon fiber.

Is there a way we could have it in game ? Like a new Aluminium/Carbon panel material explaining it.
That would allow cars closer to early 911s or just lighter cars without the cost of full carbon.
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WizzyThaMan

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Post Tue Mar 11, 2014 3:53 am

Re: Body fixtures materials

Searchfunction can be found int he top right of the forum. Use it please.
10 seconds of searching brought me 2 relevant topics, heres one: viewtopic.php?f=14&t=2300&p=19707&hilit=plastic+bumpers#p19707

In short: Devs are working on it. Also its quite common this happens with a lot of budget cars to save money on production or sport cars to save weight.
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Der Bayer

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Post Tue Mar 11, 2014 4:28 am

Re: Body fixtures materials

Basically cars today all have monocoque chassis, which means that some parts of the visible body are made from the same materials as the chassis itself. If you then choose for example fibre galss panels, you have the material mix you want. Anything more in-depth is too complicated in my opinion. If you really would want that feature you would have to set a material for every single panel. Which also means that you have to know and balance weight of every single panel (and that differs from body type to body type). From the developer's point of view that is hell. Balancing the current system with only 2 selections already is a big pain in the ass with I-don't-know-how-many iterations already done.
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Kev2442

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Post Thu Mar 13, 2014 5:16 am

Re: Body fixtures materials

Thanks for the answers.
I'm thinking about just new panel materials, to make it short :
you have Aluminium (let's say 100 weight)
you have Carbon Fiber (let's say 50 weight)
and they're already in-game.
I'm just saying we could add an Aluminium-Carbon with 80 weight, so that's not as heavy as full Alu but cheaper than full Carbon.
It's basic balance implying the Carbon is in let's say fixtures, doors, hood and trunk.
It's quite common in sports cars like Wizzy said.
Der Bayer, are you implying the pillars and the monocoque chassis are part of the same sheet of metal ? Didn't know that.
EDIT : After searching for monocoques, I think we should name it "unibody" instead. And yes, it works for this type of chassis.
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Daffyflyer

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Post Thu Mar 13, 2014 11:20 am

Re: Body fixtures materials

Kev2442 wrote:I'm just saying we could add an Aluminium-Carbon with 80 weight, so that's not as heavy as full Alu but cheaper than full Carbon.
It's basic balance implying the Carbon is in let's say fixtures, doors, hood and trunk.


We will have a think about that one, it actually makes a lot of sense to do it that way if we were going to do it.
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Killrob

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Post Thu Mar 13, 2014 6:08 pm

Re: Body fixtures materials

Problem being (as pretty often) UI space and the effect on gameplay, or the lack thereof. The current panel material list is already pretty stuffed, and it makes not much sense to make the system more complex either. For space it would work if you could select a primary and a secondary material... but really that wouldn't add much to gameplay and make things more difficult than they already are.
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KingJanic

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Post Sun Mar 30, 2014 10:12 am

Re: Body fixtures materials

One way that this could be done, with very little UI space used is either:
1. Have a 'Simple' or 'Advanced' check box where you could either get just what is in-game now, or a bunch more options in a popup thing of some kind
or
2. A scroll bar! :lol:
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Killrob

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Post Sun Mar 30, 2014 5:43 pm

Re: Body fixtures materials

That is a solution indeed, but not one that makes the game any better on average. ;)

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