Engine Designer Needs Tweaking

I love to fool around with the engine designer. However, am I the only one who cannot reproduce any production engine with any accuracy? Torque values are always too low in the rev range, and HP is nearly impossible to duplicate without higher revving, or larger displacement, or ridiculous AF ratios.
In addition, since the update for turbos, everything seems broken. Engine parts fail like crazy at moderate RPMs even with quality at 10, (which isn't always an option under scenarios.)
I understand that producing exact copies of real-world engines is not going to happen, but it'd be nice to be close. I think the old ED (before turbo update) was closer, and it was easier to use in that parts were more tolerant of speed and displacement.
In addition, since the update for turbos, everything seems broken. Engine parts fail like crazy at moderate RPMs even with quality at 10, (which isn't always an option under scenarios.)
I understand that producing exact copies of real-world engines is not going to happen, but it'd be nice to be close. I think the old ED (before turbo update) was closer, and it was easier to use in that parts were more tolerant of speed and displacement.