Page 1 of 3

Exhaust Sound

PostPosted: Wed Apr 10, 2013 3:46 am
by vipervader
Just wondering for the final car builder will you be able to attach different exhaust systems produce different sounds. Perhaps a slider or two for exhaust note tuning, I really have no idea what would be involved with implementing this or how hard your sound system is to adjust so this might be a horrible suggestion.

Re: Exhaust Sound

PostPosted: Wed Apr 10, 2013 6:08 am
by HonoredShinobi
You already choose the exhaust setup in the engine builder...not sure what a "slider" would change. Maybe exhaust tip size or location like half-pipes vs full-exhausts?
Still I don't see what value this would add to the game to justify the costs and time of actually implementing it.

If they had an unlimited budget and a larger team then I'm sure it would be something they would do.

Re: Exhaust Sound

PostPosted: Wed Apr 10, 2013 12:57 pm
by Daffyflyer
It already changes the engine sound in the engine designer on the basis of exhaust configuration, intake type, engine layout, cam profile, fuel mixture, turbo size/rpm/boost :P

Re: Exhaust Sound

PostPosted: Wed Apr 10, 2013 1:05 pm
by Juno8
it sure does because if you put race everything onto like an I4 you can really hear the turbo and it through the exhaust the acoustics Daffy are awesome in my 7.1 surround sound headset although you need to make sure it comes in balanced because it comes in my left ear then my right and its only on a few points around the engine I get to hear the car fully in both ears...so an Audio bug to be fixed

Re: Exhaust Sound

PostPosted: Wed Apr 10, 2013 4:53 pm
by vipervader
I meant more on the lines of catback, resonators, multiple exits that sort of thing

Re: Exhaust Sound

PostPosted: Wed Apr 10, 2013 6:00 pm
by Der Bayer
Juno8 wrote:... in my 7.1 surround sound headset although you need to make sure it comes in balanced because it comes in my left ear then my right and its only on a few points around the engine I get to hear the car fully in both ears...so an Audio bug to be fixed


Maybe that's what surround sound means. Let the engine run and move around the engine. Notice something?

Re: Exhaust Sound

PostPosted: Thu Apr 11, 2013 12:45 pm
by Daffyflyer
vipervader wrote:I meant more on the lines of catback, resonators, multiple exits that sort of thing


I'm not sure what you mean by Catback, that just refers to an aftermarket exhaust that replaces everything behind the cat (piping and mufflers), so in the context of designing a car I don't really get it :?

Resonators possibly, we did intend to have those in the engine designer, but never ended up happening.

Multiple exits won't really change the sound meaningfully, although there probably will be some cosmetic choices as to what the exhaust tips look like and where they sit, as its a major styling feature on some cars.

Re: Exhaust Sound

PostPosted: Fri Apr 12, 2013 9:07 pm
by RobtheFiend
A friend of mine has a old Volvo 444, that he and his brother modified.
The engine is a small I4 pushrod 1.4 or 1.6 liter.
But I have no idea what they managed with the exhaust system, it has dual outlets, one on each side,
but at idle you could swear that it was powered by a v8 engine. Same type of rumbling idle sound.

So different types of exhausts could be fun, but maybe as a dlc later on.

Re: Exhaust Sound

PostPosted: Sat Apr 13, 2013 12:03 am
by Juno8
probably removal of both silencers...

Re: Exhaust Sound

PostPosted: Sun May 26, 2013 5:27 am
by Squarc
I Think the sounds must change, a 5.4 Engine 4 cyl, cant sound like a 400CC engine, even if both are at 9000 RPM...

Re: Exhaust Sound

PostPosted: Sun May 26, 2013 5:46 am
by Killrob
Alright, we'll change that if you pay us the costs for that, which would be around $80000.

Re: Exhaust Sound

PostPosted: Sun May 26, 2013 5:58 am
by Slim Jim
This is a 3.4-liter crossplane V8:

http://youtu.be/lo7YTpq-MGg?t=2s

This is a 9.4-liter crossplane V8:

http://youtu.be/hjoCT6YvNnE?t=3m56s

They sound similar enough to me! I don't think it's worth the cost, as Killrob mentioned, to have sound that varies with engine size. As long as it's recognizable as a certain type of engine, that's all that counts.

Re: Exhaust Sound

PostPosted: Sun May 26, 2013 6:39 am
by Juno8
Slim Jim wrote:This is a 3.4-liter crossplane V8:

http://youtu.be/lo7YTpq-MGg?t=2s

This is a 9.4-liter crossplane V8:

http://youtu.be/hjoCT6YvNnE?t=3m56s

They sound similar enough to me! I don't think it's worth the cost, as Killrob mentioned, to have sound that varies with engine size. As long as it's recognizable as a certain type of engine, that's all that counts.



-KLAXONS GO OFF- ENGINE NOISE EARGASM ALERT :shock: :shock: :shock:

Re: Exhaust Sound

PostPosted: Thu Jun 27, 2013 3:11 pm
by Jshort
Sounds in general are very important to this game IMO. Much better sounds and more samples are needed. Again, just my opinion.



P.S. Love the concept of this game. It's quite unique and very interesting.

Re: Exhaust Sound

PostPosted: Thu Jun 27, 2013 3:37 pm
by Daffyflyer
Jshort wrote:Sounds in general are very important to this game IMO. Much better sounds and more samples are needed. Again, just my opinion.



How do you propose we improve them though, that's the point. We're already paying pretty much the most experienced experts in generating engine sounds. There is no way we can possibly afford to record real engines for everything, so that option is off the cards.

It's easy to say we need "much better sounds" and I agree that I wish they did sound a bit better, but I honestly don't know what more we can do at this point to improve them with the technology and money we have available to us.