Hey, glad you're enjoying it!
I'll give you a bit of an overview of what we will and won't change and why

First a quote from another thread I posted in that might help you understand our design process
Whenever we add a new variable or option or gameplay mechanic in the engine designer we need to weigh up the negatives, and I'd say these are the three test it needs to pass.
It needs to be all these things.
A: A key technical part of real life engine design, the kind of thing that that is a major focus of real life engineers, not a small engineering chore. Full power and Cruise fuel mixtures: Yes. What temp the thermo fans switch on: No.
B: An interesting design compromise, there have to be disadvantages and advantages to each choice in the gameplay mechanic. If you'd only ever really want to leave it on one setting then its not an interesting mechanic.
C: A worthwhile tradeoff for the effort required to develop it, considering that there are a practically infinite amount of features we could add to Automation, they need to be weighed up against each other
Most of the things you mention pass test A with flying colours, but when it comes to B and C they don't hold up so well, lets address them each in turn.
Valve Size: This is the most interesting and potentially useful one, and probably actually would pass test B, its an interesting design compromise, but I think its unlikely to be worth how much work it is. Currently valve size DOES change, but its considered to always be at the largest possible size that can be fit in the engine for its bore and valve count, I'm not sure allowing smaller valves will help greatly.
Cam Lift and Duration: We orignially had this, but it turned out to be confusing to teach the player about, and there were so few reasons you'd ever want to change them independantly that we rolled it into the one slider that controls both.
Injectors and Fuel Pumps: Fails on test B and C, its not an interesting design compromise, as the only thing that really matters about fuel pumps and injectors is that they can flow enough fuel for the power level you're trying to generate, its not really a decision, you either have big enough injectors or... you don't, and there is no reason you'd want injectors that were larger or smaller than you needed. As such its assumed that the injectors are automatically sized correctly by your engineers.
Throttle Body Sizing: Again, not a hugely exciting design decision, if it was going to be in there I'd also say having a choice of different styles of intake manifold would be part of the choice (short runner ones, long runner ones etc.). One day I'd like to add intake manifold choices but its a hell of a lot of work in terms of art, hence it not being in there currently.
Piston Head Design: Could bring up interesting design choices, but fails test C, doesn't add enough value/awesomeness to the game for the amount of development effort needed.
Head Gasket Material: Just another part where more expensive = stronger. We've already got a lot of those with conrods etc. so adding another part where the compromise is just money vs durability isn't that fun.
Thanks for your suggestions anyhow, and hope that gives you a good idea of why we make the choices we do
