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Using A Driving Simulator

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DangerZone

Turbocharged
Turbocharged

Posts: 1

Joined: Sun Feb 17, 2013 5:10 pm

Cars: '96 Chevy Cheyenne 5.0L V8
'99 Ford Explorer 4.0L V6 SOHC

Post Sun Feb 17, 2013 7:30 pm

Using A Driving Simulator

Hi, I'm new to this forum and this game but i am already very excited for it! I know that the devs mentioned the possibility of being able to drive your creation which would be very cool :mrgreen:. But i also understand this would be a very difficult task to undertake so my idea is to combine automation with a game in development currently known as Beamng(http://www.beamng.com/content/). Whats great about beamng is its designed to be a full crash simulation game with ultra realistic damage modeling and whats even better is that its engine(pun intended :lol:) is being developed to work with any other developers game/project that features a driving mechanic. Please tell me what you think and i encourage you all to check out beamng for yourself! (Also i apologize in advance if someone has already suggested this)
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Daffyflyer

User avatar

Developer - Lead Artist
Developer - Lead Artist

Posts: 3444

Joined: Wed Apr 14, 2010 8:36 pm

Location: Wellington, New Zealand

Cars: 1993 Mazda Lantis Type R V6 Racecar, 2006 BMW 530i

Post Sun Feb 17, 2013 8:17 pm

Re: Using A Driving Simulator

Oh yeah, we had a chat to the developers of that a while back, would be cool but very hard for us to get car models that work properly in both Automation and BeamNG
3d Artist, Game Designer, Marketing Guy

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