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F1 engines

Posted:
Thu Jan 31, 2013 8:09 am
by tomwgms
hey! i'm surely not the only one who has tried it in automation..... to build my own F1-engine. however the F1-rules state that the bore has a maximum of 91 mm, but with a maximum of 2.4L, the maximum stroke is just 39.7. currently the minimum stroke is 50mm and the stroke and bore are linked within a range.... the rest of the regulations are no problem yet.
So my question is... will i be able to build this engine in the future? perhaps with a special f1-V (next to the V and flatbed V) that can handle the specifications? it would be really cool!!
Re: F1 engines

Posted:
Thu Jan 31, 2013 8:41 am
by pyrlix
You know that Automation is a game about a car company. And there are NO cars sold in the free market with a F1-Engine...
Re: F1 engines

Posted:
Thu Jan 31, 2013 12:05 pm
by Daffyflyer
Yeah, we'd also need to add pnumatic valve springs, and design all our calculations to work out to 18,000rpm+, not worth the work for a game about road cars.
Re: F1 engines

Posted:
Thu Jan 31, 2013 11:37 pm
by tomwgms
that's no entirely true, you forget about the lotus T125 (wich is just a tuned down version of an F1) and it is sold to the public for (just) 600.000 pound(uk) or 1 millon dollar (us).
Re: F1 engines

Posted:
Thu Jan 31, 2013 11:44 pm
by Daffyflyer
You could make the t125 as it only revs to 10,300rpm and has traditional valve springs
Re: F1 engines

Posted:
Sat Feb 02, 2013 3:06 am
by Juno8
F1 Engines...really...they last 200 miles before they explode...
Re: F1 engines

Posted:
Sat Feb 02, 2013 3:54 am
by xABSOLUTIONx
and they won't cold start without hot oil and coolant in them
Re: F1 engines

Posted:
Sat Feb 02, 2013 4:11 am
by PhillipM
Juno8 wrote:F1 Engines...really...they last 200 miles before they explode...
No they don't, last one I was looking at was still going strong 3800 miles later.
Re: F1 engines

Posted:
Sat Feb 02, 2013 4:11 am
by PhillipM
tomwgms wrote:wich is just a tuned down version of an F1
Stop listening to the marketing men

Re: F1 engines

Posted:
Fri Oct 02, 2015 12:28 pm
by sharky110
I believe it would be awesome if you could build F1-type engines in Automation, yes the game is primarily focused on road cars, but it would be great to have that posibilty of making those engines to deepen more the "racy" side of Automation, as this is a practice done by many car manufacturers. It would be a nice addition to the game as it will make it more free and sandbox open.
Re: F1 engines

Posted:
Fri Oct 02, 2015 9:28 pm
by xABSOLUTIONx
and still not going to happen..
Re: F1 engines

Posted:
Sat Oct 03, 2015 2:53 am
by strop
To reiterate from another thread: 12k rpm is already a pretty insane redline. No stock production road car revs that high (Lexus LFA is one of the highest at 9500rpm). In fact, even very few engines could be modified to achieve that result (and rotaries don't count here lol).
Re: F1 engines

Posted:
Sat Oct 03, 2015 3:08 am
by RobtheFiend
Read somewhere about a Nissan Skyline R34 with a RB26 engine, modified for dragrace, managing 12000rpm. But i agree, 12k is extremly high for an automotive engine.
Motorcycles on the other hand, even the 1000cc engines rev beyond 13000. 600cc engines reach past 16000.
Re: F1 engines

Posted:
Sat Oct 03, 2015 4:00 am
by nialloftara
And they do so with valvetrains that we don't get, also "car tycoon" not motorcycle tycoon.
Re: F1 engines

Posted:
Sat Oct 03, 2015 4:17 am
by RobtheFiend
nialloftara wrote:And they do so with valvetrains that we don't get, also "car tycoon" not motorcycle tycoon.
??? There is no special valvetrain for motorcycle engines, just different dimensions on the components.
The most common valvetrain on a performance motorcycle, is the same as the one used in : Nissan RB26, Toyota 4a-ge, and others. DOHC with mechanical lifter "buckets".
Audi runs hollow camshafts, hydroformed, with cam lobes pressed on. BMW has the same system on their motorcycle engines.
Yes i know the Audi har hydraulic rockers.