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Flywheels and Idling

PostPosted: Tue Jan 29, 2013 3:53 am
by Illunex
I've been playing around in the engine designer for a few days now, and I can see a lot of things missing that I want in it...Most of which have been suggested, or are actually planned.
There are however, two things I can think of that haven't been planned or suggested (AFAIK, forgive me if I'm wrong about that.)

Custom Flywheels. This way, we could change the flywheel to handle the power differently and increase the lifespan or responsiveness. It could make city cars more efficient, and supercars more fun!
I believe if there is ever an rFactor exporter, this could aid performance in that too. DRIFT CARS, DRIFT CARS EVERYWHERE!

Custom Idle revs. This is more of a pet peeve than something that would truly have an effect. I just hate it when I make high-revving engines, start them up, and hear "PRUPRUPRUPRUPRUPRUPRUPRUPRUPRUPRUPRUPRUP"
Or we could make engines that idle at 11900 and redline at 12000. :P

Re: Flywheels and Idling

PostPosted: Tue Jan 29, 2013 4:51 am
by Daffyflyer
There is already a thread advising about custom idle revs and why we are not doing them.

Flywheels will be in the car designer as they'll depend a lot on what you're using the engine in

Re: Flywheels and Idling

PostPosted: Tue Jan 29, 2013 4:57 am
by Illunex
Right, I missed that thread about the idle revs. Thanks for letting me know.
This makes me more excited for the car designer as well! Rallycross cars, here I come!

Thanks for the rather quick reply.

Re: Flywheels and Idling

PostPosted: Thu Jan 31, 2013 5:56 am
by hillybilly
Illunex, if you change the cam position you get a different idle sound :)