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Mobile World

Posted:
Mon Dec 24, 2012 1:09 am
by eecer
This is just a brief idea that I think would really expand the fan database and increase possible funding. Make the "demo"/ "alpha" available on android and IOS. Yes, I know this means a rebuild for it, but long term wise it could really help the knowledge and investments to this awesome game expand, and fast. Let me know what you guys think.
Re: Mobile World

Posted:
Mon Dec 24, 2012 1:22 am
by Daffyflyer
Uh, I don't think we could make what amounts to about 2 years of full time work for the entire team pay off

Re: Mobile World

Posted:
Mon Dec 24, 2012 1:39 am
by eecer
Wow, would it really take that long to translate it?
Re: Mobile World

Posted:
Mon Dec 24, 2012 2:35 am
by Kubboz
Yes it would, a port of all the 3d rendering thingies to work on smartphones, suiting models to the smartphones' computing power, UI redesigning, all that is difficult, and takes a lot of time
Re: Mobile World

Posted:
Mon Dec 24, 2012 2:52 am
by Daffyflyer
Considering it would be an entirely new game, as the engine we're on is Windows PC only, and considering every single bit of art would need a lower poly version modeled of it.. Yeah

Re: Mobile World

Posted:
Mon Dec 24, 2012 2:54 am
by fordford
i don't think viewing on a tiny smartphone screen would do it much justice.
lets not push back the game into the next decade here.
Re: Mobile World

Posted:
Tue Dec 25, 2012 12:44 am
by eecer
I didn't realize that it would take so much effort. Granted that Rockstar and Sony have a much larger staff than three people, I was thinking that at the rate companies are taking old games and converting them to mobile games that it wasn't so difficult. I also thought that this game was much more difficult when it came to coming up with the algorithms and statistics used for it then the actual programming and developing. I know nothing about programming though

I figured that it would just take a few months to take what you had and use the android sdk and reprogram the information that you had, but I also thought that your game wasn't as much programming difficulty as it was algorithms. I guess scratch this idea off the list

Re: Mobile World

Posted:
Tue Dec 25, 2012 1:33 am
by fordford
eecer wrote: I guess scratch this idea off the list

did it even make the list?

Re: Mobile World

Posted:
Tue Dec 25, 2012 2:04 am
by eecer
fordford wrote:eecer wrote: I guess scratch this idea off the list

did it even make the list?

Well, let's just give me some benefit and say that the entire suggestion forum is a list

Re: Mobile World

Posted:
Tue Dec 25, 2012 2:20 am
by fordford
any suggestion is welcome

keep em rolling

Re: Mobile World

Posted:
Tue Dec 25, 2012 12:23 pm
by Daffyflyer
Something that may interest you is that a lot of the Mobile versions of AAA games are made in Melbourne, I've heard a talk from the guys who did the iOS versions of Dead Space and Mirrors Edge, and they pretty much 100% started from scratch to make those, maybe only recycling a bit of art (with a lot of optimization)
Jaye (nortala) can probably add even more to this, as she worked on the iOS port of Need For Speed: Shift

Re: Mobile World

Posted:
Tue Dec 25, 2012 5:32 pm
by eecer
Oh wow, definitely would not have expected that. Good to know.