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automation the BOAT tycoon (not a mod stand alone game)

PostPosted: Mon Dec 10, 2012 11:12 pm
by vexican
when you guys have the time you should try making a boat version of this game to sell to die hard boat fans

suggested features:
chose between sizes of boat ie: ship, yacht and river/lake boat (maybe jetski maybe)
different propulsion methods ie: water jet, skimmer propeller (a propeller that is half in half out the water), paddles, outboard motor and a normal propeller
ratios ie: size and degree of propeller blades how blades etc.
hull designer (self explanatory)
and so forth

I'm sure that after people get behind it more suggestions would come but this is half baked idea of mine :lol:

after you have finished this automation of course

Re: automation the BOAT tycoon (not a mod stand alone game)

PostPosted: Mon Dec 10, 2012 11:50 pm
by Daffyflyer
Yeaaaah, I don't like our chances of selling that to enough people :P

Re: automation the BOAT tycoon (not a mod stand alone game)

PostPosted: Tue Dec 11, 2012 3:52 am
by Notchois
If anything, I would expect a motorcycle tycoon if they make any others. Though if we are naming versions we would want, I would love a airplane manafacturer tycoon. ;)

Re: automation the BOAT tycoon (not a mod stand alone game)

PostPosted: Tue Dec 11, 2012 7:41 am
by Raticon
To heck with your ideas, Automation 2, 1890 - 1946 is the way to go! :mrgreen:

Re: automation the BOAT tycoon (not a mod stand alone game)

PostPosted: Tue Dec 11, 2012 7:56 am
by Kubboz
Not Automation 2, it's Automation Mk2.

Re: automation the BOAT tycoon (not a mod stand alone game)

PostPosted: Tue Dec 11, 2012 8:05 am
by Bishop
if they can sell all those "simulator" (farming, train, construction, driving) games you can sell a boat and motorcycle version.

Re: automation the BOAT tycoon (not a mod stand alone game)

PostPosted: Tue Dec 11, 2012 5:33 pm
by Slim Jim
Raticon wrote:To heck with your ideas, Automation 2, 1890 - 1946 is the way to go! :mrgreen:


I like this idea the best.

Re: automation the BOAT tycoon (not a mod stand alone game)

PostPosted: Tue Dec 11, 2012 5:34 pm
by Daffyflyer
Nah, Automation 1640 - 1740: The Horse Carriage Tycoon Game

Re: automation the BOAT tycoon (not a mod stand alone game)

PostPosted: Tue Dec 11, 2012 6:15 pm
by vexican
Daffyflyer wrote:Nah, Automation 1640 - 1740: The Horse Carriage Tycoon Game


and what you get more horse power by feeding them hay? though it would be quite amusing

Re: automation the BOAT tycoon (not a mod stand alone game)

PostPosted: Tue Dec 11, 2012 6:19 pm
by vexican
on a different track how about a crash tester stand alone that you can download and smash you beautiful creations in a million pieces? :D

one suggestion would one like the rocket sled on myth busters

Re: automation the BOAT tycoon (not a mod stand alone game)

PostPosted: Tue Dec 11, 2012 6:23 pm
by Daffyflyer
Again, that's probably 6 months to a year's work to do nicely, or licencing a physics engine that can do it (like the one the Rigs of Rods guys do, BeamNG)