Just a thought

Posted:
Tue Oct 16, 2012 10:42 am
by quantexrox
http://www.beamng.com/This company is making some really cool physics stuff regarding cars and realism with crashes and environment interaction.
http://www.youtube.com/watch?v=9JPDtDfxf6w&feature=plcpSomething like this being able to be applied in a game like automation would be, quite simply, amazing (especially considering safety is a big concern with automotive production, but of course, would only extend release dates.)
Re: Just a thought

Posted:
Wed Oct 17, 2012 2:04 am
by xABSOLUTIONx
while it looks great, don't forget that this project is managed by a 2 man team
i would love to help implement this if i would know how to write codes

Re: Just a thought

Posted:
Wed Oct 17, 2012 4:30 am
by calicoe
And would it be impossible to contact BeamNG and study to implement it to Automation?
Maybe in a later stage (so as not to delay too much launching of the final game) but I think that, if the engine is working well and is not too dificult to implement, it would be an impressive add-on to the game (real time calculated crash tests done under our parameters... WOW!)
Re: Just a thought

Posted:
Tue Dec 11, 2012 6:38 pm
by vexican
calicoe wrote:And would it be impossible to contact BeamNG and study to implement it to Automation?
Maybe in a later stage (so as not to delay too much launching of the final game) but I think that, if the engine is working well and is not too dificult to implement, it would be an impressive add-on to the game (real time calculated crash tests done under our parameters... WOW!)
you are right but maybe instead of a add on they remain separate and work on a converter for in between the games but this would take a long long long time and probably not be applicable
Re: Just a thought

Posted:
Tue Dec 11, 2012 6:40 pm
by Daffyflyer
We did have a chat to the BeamNG cars, but we'd need to do a lot more complicated car models to get them to export nicely.
Re: Just a thought

Posted:
Tue Dec 11, 2012 8:42 pm
by Ridicol
You can use Matlab/Simulink to simulate physics but not like what you were thinking, you can simulate theoretical top speed with taking into account wind resistance, 0-100 km/h acceleration, tire resistance, aerodynamic coefficient, gear changes, but it would need to much work programing to simulate perfect gear changes, perfect gear ratios, throttle input and so on.
Re: Just a thought

Posted:
Tue Dec 11, 2012 8:46 pm
by Daffyflyer
Don't even need Matlab for that.