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Car physics

PostPosted: Tue Jun 12, 2012 9:07 am
by dohcbefok
Hi all

New here to this forum, I stumbled upon this unique concept by accident and I love the idea. Big thumbs up to the devs :D :D

I would just like to ad my two cents; I saw someone suggested Rigs of Rods for the actual driving part of the game. I have been playing ROR for the last 3 weeks nonstop. It's a great simulator for trucks, cranes, loading loads ECT ECT, but personally I feel it fall short on the part of cars.
You want real car physics for this, if you compare Live for speed to ROR, ROR would fail

I ran across this the other day -> http://www.carx-tech.com/products-car-p ... engine-eng
These guys created a car physics engine that can be incorporated into almost any platform, although I haven't played it, the videos says a lot.
Yes, it's a bit expensive, but I believe this will complete automation....

Re: Car physics

PostPosted: Sun Aug 05, 2012 5:55 am
by dewasha
good idea but the question is that automation at least for now not to test the vehicle after the fact ... Maybe in the near future to implement the get the car into the street and test management, suspension, brakes, power etc ...