Wheel Spin and Brake Fade Balance Issues
Supercharged
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Re: Wheel Spin and Brake Fade Balance Issues
Re: Wheel Spin and Brake Fade Balance Issues
On the flip side, for sportiness, would you rather have the car that has 300 horsepower at the wheels and can put 100% of that to the ground at all times, or the car that has 300 horsepower at the wheels and occasionally breaks the tires loose in first and second gear? Would you rather have the car that can make a full lap of the race track and still stop like it did when it was cold, or the car that loses braking efficiency halfway around the track and takes half a mile to stop from 60 miles an hour after crossing the finish line?
Now, to help eliminate brake fade, very small amounts of more aggressive brake pads can help. You might not lose too much, in fact, might gain some drivability and sportiness by adding more aggressive pads. Just use enough to wipe out the brake fade. Try different amounts of front and rear pad types to see which one gets rid of the fade while minimizing damage to the remaining stats.
To help eliminate wheel spin, spacing, top speed, and differential can make a big difference. Tire compound can make a difference, a point or two of increased tire quality might help, wider tires might help, adjusting sidewall thickness (bigger/smaller tire diameter, bigger/smaller wheel diameter) can help, possibly changing your rim material (I've found I get less wheel spin using steel rims than I do when using alloy, for example) and adjusting your downforce can also help with wheel spin. These are all the options I've found so far, but I'm far from an expert.
Either way, I agree that the penalties can be a bit severe, but so are the circumstances in which these items can come into effect. I'm surprised, honestly, that brake fade or wheel spin doesn't also affect Safety.
Re: Wheel Spin and Brake Fade Balance Issues
Drivability is "How easy the car is to drive/handle. How good is the car at avoiding crashes."
Re: Wheel Spin and Brake Fade Balance Issues
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Re: Wheel Spin and Brake Fade Balance Issues
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Re: Wheel Spin and Brake Fade Balance Issues
I have two examples based on cars I owned, both end up getting around 20% wheel-spin, even though both of those only get some wheel spin at the very beginning of the first gear IRL.
The first one is a Geo Metro, with a 75hp engine, 155 medium compound tires, a first gear that red-lines at around 50 and a second gear that red-lines at around 80.
http://i.imgur.com/WkcZ4Aw.png
The second one is a slightly less accurate Chevy Aveo, with around 95hp, 185 medium compound tires and slightly longer gearing than the real life car.
http://i.imgur.com/99OTHoh.png
The penalty to drive ability ends up at around -5%, which is definitively non-negligible, especially if we consider that its going to be a big factor in the demographics that usually buy those types of cars.
Re: Wheel Spin and Brake Fade Balance Issues
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Re: Wheel Spin and Brake Fade Balance Issues
AWD essentially eliminates ALL wheel spin on my cars. I just built a reasonable V8 using the modern coupe (looks like a Corvette sorta) with good balance for a F/R car (53/47). Using the same motor, a 5.0L, tuned to 425hp/375tq, an AWD 6 speed has ~6% wheelspin, while a RWD has ~64% wheelspin. The car is around 1250 kilos, so somewhat lightweight, but not extremely so. With the AWD, you lose usability for 1st gear, while with the RWD setup you lose 1st-3rd gear. I know V8's tend to spin tires easily, but not THIS easily, and AWD magically makes it all go away? I just think the difference between the two should not be so dramatic. In fact, the magical AWD reduced the much more powerful 6.0L (499hp/445tq) V8 from 68% to 10% in the same car, at around 1350 kilos. Granted, the bigger engine upset the car balance to 56/44, which is expected.
Both of these cars are using 245/40-18 tires. Sure, I could throw some beefy 335's on all four corners, but this is not a realistic solution for a moderately powered car. This kind of tire is reserved for supercar power-to-weight, which I am nowhere near.
With both cars, changing gearing for the RWD setup made only minimal improvements to wheelspin. Best I could gain was 45% wheelspin with the 5.0L car. Thoughts?
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Re: Wheel Spin and Brake Fade Balance Issues
As for the RWD vs AWD, it might need some rebalancing, but AWD truly is somewhat OP IRL.
You are pretty much doubling the amount of surface you are transiting the power to.
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Re: Wheel Spin and Brake Fade Balance Issues
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Re: Wheel Spin and Brake Fade Balance Issues
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Re: Wheel Spin and Brake Fade Balance Issues
TrackpadUser wrote:400hp is definitively not moderately powered That's the kind of power output you get with an LS2.
As for the RWD vs AWD, it might need some rebalancing, but AWD truly is somewhat OP IRL.
You are pretty much doubling the amount of surface you are transiting the power to.
Well, my argument is it needs rebalancing. The 6.0L in the second example actually was an LS2, with 499hp. The 5.0L was a modernized L99 (305) with 425hp. The car was being built for the MRCSR Time Trials, but since it also will not seem to save beyond the initial build-through, it was scrapped.
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Re: Wheel Spin and Brake Fade Balance Issues
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Re: Wheel Spin and Brake Fade Balance Issues
Unless it's running on standing water, it will never wheelspin in second gear. If what you say is true, this should lead to 0% wheelspin penalty, since no wheelspin occurs in gear 2+, and this is by no means what results in game. This is with an accurate 303 hp VQ35HR, a 7 speed with first gear ending at low 30 mph's and second at just over 55. It gives me a 36.2% wheelspin, in a 3800 pound car with an lsd, an automatic transmission with fairly long gear ratios, with a rear multilink setup that should keep all the tire on the ground. I don't believe that that is the way the penalty occurs then.
However, if I look at the graph, that is fairly accurate. As soon as second gear comes around, the car stops wheelspinning. I don't mind having a wheelspin penalty in this car, in the rain it deserves it, spinning in second easily. But it most certainly is not based upon gear 2+, in normal conditions, when no wheelspin at all occurs in that range, and there is a reasonable gap between the tire grip and the engine output.
Also, with traction control it has a -3% penalty to drivability, but I could stomp it in any gear at any speed and not have any wheelspin occur. The only way to have anything happen is to have it in first or second gear, turning around a hard corner, with a lot of water on the ground, and to floor it. In which case, the rear end will rotate a little bit before coming back into line.
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