HighOctaneLove wrote:... the benefit in design choice would outweigh the complexity costs to implement this in-game.
The main reason transaxles are used in front-engine rear-wheel drive cars is for weight distribution. This is something that we cannot control at all in the current game. With that said, I propose an alternative to adding transaxles to the game: a weight distribution slider.
For my example, let's imagine a front-engine rear-wheel drive car of 55:45 weight ratio. The weight distribution slider works like a quality slider, and goes from +10 to -10, but utility decreases and service costs increase (or costs and production units increase, but I think the former is a more interesting design choice) regardless of which way the slider is tweaked from zero. This allows me to change the weight distribution of my 55:45 weight ratio car to anywhere between 65:35 and 45:55.
One or two clicks on the weight distribution slider would be something simple, such as putting the battery in the trunk instead of the engine bay. Maxing out the slider would represent the car being designed from the platform up to have optimal (from the perspective of the manufacturer) weight distribution, to the point of using a transaxle, a front-mid engine, and shifting the entire passenger cabin forward or back.
A slight rearward weight bias is the current trend in sports car design, and has been for a long time in race cars - having more weight at the back allows the larger rear tires to contribute more to braking force, and also improves traction under acceleration. Hence all the transaxles in high-end sports cars.