Variables
Here are some suggestions to the Engine Designer, which I feel could really adds to engine building.
- Variable ignition timing (less advanced at low speed), a little bit like VVL. Two options : *Variable at a shift point, e.g. let say 4000 rpm to switch between two selected timing (like the profiles of VVL)
*Continiously Variable, varies in small increment throughout rpm between two selected timings.
- Variable Geometry Turbochargers : the fixed AR ratio in the present build prevents the use of turbo chargers. Either you get lots of torque and economy at low engine speed but no power passed 4000 rpm, or you get lots of power and no economy at 4000 rpm with lots of lag.
- Single/Twin-Scroll turbochargers selection : helps turbo'd engine building like VGTs.
- Single/Dual Intake runners : used extensively during 1980s-1990s to help produce potent engine capable of producing low speed power and smooth operation and high speed power and responsiveness. (Ford SPI-like engines)
Oh, and keep up the good work! Amazing game!