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workers, wages, factories and rivals.

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WizzyThaMan

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Post Thu May 15, 2014 6:58 am

Re: workers, wages, factories and rivals.

True. I cant deny that. But then the AI or some other multiplayer guy has to be interested in starting/ playing/ selling and focussing on India and other low end markets.
So I really think there is quite some potential if you do this, and there are many regions. AND if the AI doesnt agressively compete with you and tries to go to the same markets you do in the same regions/countries when there is numerous of other opportunities to take ;)
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Der Bayer

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Post Thu May 15, 2014 7:01 am

Re: workers, wages, factories and rivals.

Yeah, without competition the whole "let's build a good car" becomes a bit pointless. See Trabant (which was not too bad actually).
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WizzyThaMan

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Post Thu May 15, 2014 7:09 am

Re: workers, wages, factories and rivals.

No, but after the fall of the wall, the complete economic business in the DDR changed, giving people wealth and a possibility to get cash to spend on stuff. Of course coming with it, a complete new market for carmanufacturers opening up, with chances to sell their cars. Though, every region has its own story. The trabant thing wouldnt be there really if the market had been open all the time, or maybe it did? we wouldnt know.

So all I am saying, I think there will be benefits in some region, or maybe some sort of exploit, to use old factory tech and keep selling in a region. This because the region has a certain economical standard that fits keeping at at certains tage instead of investing in a multi million dollar industrial complex.
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OCAdam

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Post Thu May 15, 2014 1:05 pm

Re: workers, wages, factories and rivals.

Considering how cheap labor is in certain places... could you actually influence the economy of a whole nation by paying workers at a rate equivalent of a 1st world country? Of course ignoring if the company can actually afford to do so... it'd be interesting to make the country actually be able to support higher wages all because YOUR company started paying more.

Again, I probably worded all this entirely wrong, like usual!
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WizzyThaMan

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Post Thu May 15, 2014 8:49 pm

Re: workers, wages, factories and rivals.

I think that is a good thing to mention, OCAdam. Just take a look at transport Tycoon Deluxe, where you could make cities grow. I think if you happen to have numerous factories in a country, being the main employer for many, you could probably influence the economy there. Also selling cars could influence the economy of a country, as it provides a good way to transport goods and such in a country. Though, how deep this should go, I don't know. I would say you could influence economy a little, but of course there are many more factors that do so, but don't belong in this game.
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