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Engine testing/adjusts

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Gzee

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Joined: Wed Apr 11, 2012 12:56 am

Cars: An 1974 VW 1500 Sedan (Beetle), and an 2001 Chevrolet Corsa Sedan 4Door

Post Fri Jun 01, 2012 4:29 am

Engine testing/adjusts

Well, i played the demo, and i am planning make a preorder :D im happy with the game.


my suggestion is, the abbility to adjust the idle rpm, the idle on 'real' engines dont affect the final performance, but helps in autonomy and life time, u can think about it?

another one, when u are testing tha engine, after the game revs the engine and complete the 'dyno' u can freely rev ur engine to see if its working fine, and in add u can put some weight to the engine (on flywheel) and test how will rev.


ok an another is Boxer enignes are on plan? and Wankels? Radial (like aero engines)?, cause if is to make an game, u need to make the thing right :D
i will like if u put all kinds of engines, hit'n'miss, 2 stroke, electric, all types, so we can make some weird cars



thanks


sorry about my english, i'm brazilian
Just waking up in the morning i gotta thanks god
I don't know but the day seens a kinda odd
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T16

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Cars: AW11, 405 T16

Post Fri Jun 01, 2012 7:25 am

Re: Engine testing/adjusts

Here is a list with what engines are planned, Game at launch thread

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