Tue Dec 30, 2014 1:08 pm by freeman
Don't disregard the "other game" out of hand. It may take some time to get used to and it's not the prettiest either, but it sure has a fair degree of substance. The sales model is quite detailed and the game itself is a lot of fun, if you bother to get acquainted with it. By no definition of the word would I consider it bad.
I'm sure that Automation will have a lovely tycoon part in the end - but it's not available yet. The "other game" is great for those of us who would like to "scratch their economic itch" right now - after all, designing cars in Automation is a lot of fun, no doubt, but there's not much else to do once you've finished the scenarios (which also don't quite "do it" for me). Personally, actually selling the cars and trying to turn a profit on the market is what makes these kinds of games interesting for me. Designing the goods is only half the fun.
In further defense of the "other game", the developer (yes, a single person) is one of the friendliest chaps I have ever been in contact with. His availability on the Steam forums and his official forums approaches a 24/7 standard and bugs that are reported are usually processed within hours. He's open to any and all kinds of suggestions and many of these user-made ones (including my own) have been implemented in past versions already, some with only days of development time. If there's any problem that you have with that "other game", check out the Steam forums as he will surely be glad to sort you out.
In general, it should be said that these two games are not really competing with one another. The "other one" is primarily focused on the economic aspect of things and not visual car design (though "under-the-hood" stuff like engine creation is still fairly detailed, but not at Automation's level either). So if that's what you're after you're going to be disappointed with said "other one". Likewise, if you dislike the idea of having to work with numbers in a game or micro-managing minute details, then that game can also not be recommended to you. It also doesn't have Automation's pretty buttons and superior GUI, though these things do not matter once you have learned to properly play the game - it does take dedication and a bit of time, something that people often cannot be bothered with when it comes to games - and that's fine too. However, if you like the idea of a complex economic simulation of the automotive industry, then this can be a superb way to pass the time until we get more features in Automation. In fact, a combination of the vehicle design aspects of Automation and the economic complexities of the "other one" would be close to perfect. I sincerely hope that Automation will be able to match this level of fidelity.