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Tycoon

PostPosted: Tue Sep 09, 2014 8:29 am
by dasherk
Hello,

I've been quietly following the progress over here! Lots of cool stuff I've enjoyed so far. I'm just wondering though when we'll see the tycoon part? I might've misunderstood when I thought that was coming over the summer. Then the video on future updates subtly suggested they aren't even on the drawing board at the moment now. Just wondering if there's a ball park?

Re: Tycoon

PostPosted: Tue Sep 09, 2014 8:52 am
by Pleb
Well, first off, we are currently balancing the engine designer scenario scoring system based on some new features - Modern OHV and new economy revamp. Then comes some multiplayer score balancing, and implementing some new exciting multiplayer modes which will take a while.

Then we are polishing things up for Steam Early Access, at which point work on the Tycoon will begin (AFAIK).

So still a few months to wait I'm afraid. Just hang in there! Lots of cool things are coming soon. :)

Re: Tycoon

PostPosted: Tue Sep 09, 2014 9:17 am
by Jakgoe
As for a ballpark estimate, work will begin around Christmastime, give or take a bit.

Re: Tycoon

PostPosted: Tue Sep 09, 2014 6:24 pm
by dasherk
Interesting. Is there an official schedule somewhere?

Re: Tycoon

PostPosted: Tue Sep 09, 2014 6:46 pm
by Pleb
There's no schedule, purely due to the fact that we can never tell how long something will take to implement and make bug-free. All we know is the order in which we are doing things. There's a YouTube video on the AutomationGame YouTube channel about it called Little Dev Update: Next Subproject Overview. I can't get a link right now but it should be easy to find. :)

Re: Tycoon

PostPosted: Tue Sep 09, 2014 9:32 pm
by Daffyflyer
dasherk wrote:Interesting. Is there an official schedule somewhere?



Yeah, we long since gave up providing official time estimates of each aspect as we're ALWAYS wrong. I can tell you that after we release on Steam (next update) we'll be starting work on the Tycoon side of things. I have no idea how long it will take, although I'd imagine we'd have a quick and dirty first pass of some of the basics within a month or two of work maybe?

Re: Tycoon

PostPosted: Wed Sep 10, 2014 3:23 am
by Killrob
Daffyflyer wrote:Yeah, we long since gave up providing official time estimates of each aspect as we're ALWAYS wrong. I can tell you that after we release on Steam (next update) we'll be starting work on the Tycoon side of things. I have no idea how long it will take, although I'd imagine we'd have a quick and dirty first pass of some of the basics within a month or two of work maybe?

The 1-2 months will be "before we can show something off properly", not "release to the players" though :) but much more information will be available by then!

Re: Tycoon

PostPosted: Wed Sep 10, 2014 5:11 am
by taoistlumberjak
Daffyflyer wrote:
dasherk wrote:Interesting. Is there an official schedule somewhere?



Yeah, we long since gave up providing official time estimates of each aspect as we're ALWAYS wrong. I can tell you that after we release on Steam (next update) we'll be starting work on the Tycoon side of things. I have no idea how long it will take, although I'd imagine we'd have a quick and dirty first pass of some of the basics within a month or two of work maybe?


It's like me at work; provide an estimate given your current workload and expected completion times, and have that thrown out a series of windows after someone hits the "smite" button with your name on it. Completely understand.

Re: Tycoon

PostPosted: Wed Sep 10, 2014 1:17 pm
by Daffyflyer
Killrob wrote:The 1-2 months will be "before we can show something off properly", not "release to the players" though :) but much more information will be available by then!


Exactly, a thing that sort of does some of the things that the design says it should do, and is roughly workable as a game, then add a bunch more months to make the basics work nicely and add features :P