Looking for New Beta Testers! (Testers Selected)

Update (25th June): Testers Selected
That went pretty smoothly, we got a bunch of new people willing to give it a go in the trial beta-phase of the new update, with the chance / option of becoming a full beta team member afterwards. On Friday morning all of you who were accepted will be given the beta tester status here on the forums, which lets you prepare and set up your testing profile. On Saturday we will then flag you as actual beta testers for the game, which allows you to start the beta. More info will come via PM before then. So here we go, the following are all the new testers that have been selected:
07CobaltGirl
Cheeseman
dillard7324
Drummerdude48
DuratecDriver
ElSaico
gt1cooper
maffc
o9kchocobos
pleb
ronnie4444
SamSheepDoq
strop
TheTom
Be productive and have fun!
Cheers!
/Robert
Update (23rd June): Applications Closed
First of all, I want to thank everyone in here for their application. If you haven't posted your application till now, or haven't received a PM with the two questions, unfortunately your application didn't make it into the closer selection. Please check your PMs and answer the two follow-up questions until latest Tuesday the 24th of June (i.e. tomorrow).
Cheers!
/Robert
New Testers Needed
Like back in 2012, when we first released the engine designer along with the very first I4 scenarios, it is now time to finish off the car designer. With the upcoming big update adding the remaining stats come the first car designer scenarios too, which we now need some help with in balancing them! The plan is to release the next update with 9 car designer scenarios and a lot of improvements to the car designer and UI in general. This paves the way to our Steam Early Access release which comes with the next update after that, in which we polish up everything, revamp the multiplayer mode and add six tutorial car designer scenarios, among other things.
For this next goal/subproject we will need some new blood in the testing team and this is a call for new beta tester candidates. Now if you think we run the normal "join, fool around, put away" beta like most other game studios, you are mistaken... this is not a FAAAN beta! (Fool Around And Accomplish Nothing)
The Testing System
We are working in a system nicknamed POMMS (Project-Oriented Modular Motivational System), in which you are given "points" that add to your "power level" for all the work you do for the team. Tested a scenario? Gives a point. Reported a bug? Gives a point. Completed a quest on the quest board? Could give many points! While you are required to achieve a certain number of points to stay in the testing team each subproject, those that exceed expectations will be rewarded accordingly: a place in the game credits and a special forum status you certainly have seen around these boards already.
You are required to do (on average) about 1h of testing per week (4 points per week) during at least a usually 8-12 week long period (one subproject). As a new tester you are not thrown into the cold water (that would be a horribly broken alpha build), but rather eased into our testing process with some well-defined, more manageable tasks: we require you to reach a total of 18 points, i.e. finding the highest scoring solutions to all the new scenarios in two iterations. If you're decent at the game, that is about 5 hours of effort in total, spread over two weeks time. There are plenty of opportunities to show your worth as a tester apart from that too, and if you enjoyed being part of this and did a good job, we'll most probably invite you to join the testing team at the end of this trial phase, moving full speed into polishing up the game for the next big milestone that is Steam.
So Here is the Deal
Requirements:
Application:
If you like the sound of this and want to contribute to Automation in a very hands-on way, and be credited for it if you're doing well, you are most welcome to post down below! Also, just be honest. We don't need people that just play around, and those will be sorted out very quickly. Your help would be greatly appreciated, and will make Automation a better product in the end - and the consequences of that should be to everyone's advantage!
This invitation to join the testing team will remain open until (and including) Sunday the 22nd of June. Post before then to be considered.
Cheers!
/Killrob
That went pretty smoothly, we got a bunch of new people willing to give it a go in the trial beta-phase of the new update, with the chance / option of becoming a full beta team member afterwards. On Friday morning all of you who were accepted will be given the beta tester status here on the forums, which lets you prepare and set up your testing profile. On Saturday we will then flag you as actual beta testers for the game, which allows you to start the beta. More info will come via PM before then. So here we go, the following are all the new testers that have been selected:
07CobaltGirl
Cheeseman
dillard7324
Drummerdude48
DuratecDriver
ElSaico
gt1cooper
maffc
o9kchocobos
pleb
ronnie4444
SamSheepDoq
strop
TheTom
Be productive and have fun!

Cheers!
/Robert
Update (23rd June): Applications Closed
First of all, I want to thank everyone in here for their application. If you haven't posted your application till now, or haven't received a PM with the two questions, unfortunately your application didn't make it into the closer selection. Please check your PMs and answer the two follow-up questions until latest Tuesday the 24th of June (i.e. tomorrow).
Cheers!
/Robert
New Testers Needed
Like back in 2012, when we first released the engine designer along with the very first I4 scenarios, it is now time to finish off the car designer. With the upcoming big update adding the remaining stats come the first car designer scenarios too, which we now need some help with in balancing them! The plan is to release the next update with 9 car designer scenarios and a lot of improvements to the car designer and UI in general. This paves the way to our Steam Early Access release which comes with the next update after that, in which we polish up everything, revamp the multiplayer mode and add six tutorial car designer scenarios, among other things.
For this next goal/subproject we will need some new blood in the testing team and this is a call for new beta tester candidates. Now if you think we run the normal "join, fool around, put away" beta like most other game studios, you are mistaken... this is not a FAAAN beta! (Fool Around And Accomplish Nothing)
The Testing System
We are working in a system nicknamed POMMS (Project-Oriented Modular Motivational System), in which you are given "points" that add to your "power level" for all the work you do for the team. Tested a scenario? Gives a point. Reported a bug? Gives a point. Completed a quest on the quest board? Could give many points! While you are required to achieve a certain number of points to stay in the testing team each subproject, those that exceed expectations will be rewarded accordingly: a place in the game credits and a special forum status you certainly have seen around these boards already.
You are required to do (on average) about 1h of testing per week (4 points per week) during at least a usually 8-12 week long period (one subproject). As a new tester you are not thrown into the cold water (that would be a horribly broken alpha build), but rather eased into our testing process with some well-defined, more manageable tasks: we require you to reach a total of 18 points, i.e. finding the highest scoring solutions to all the new scenarios in two iterations. If you're decent at the game, that is about 5 hours of effort in total, spread over two weeks time. There are plenty of opportunities to show your worth as a tester apart from that too, and if you enjoyed being part of this and did a good job, we'll most probably invite you to join the testing team at the end of this trial phase, moving full speed into polishing up the game for the next big milestone that is Steam.
So Here is the Deal
Requirements:
- You have preordered Automation.
- You are willing to follow the rather strict testing rule set and work on the new scenarios as well as bug hunting.
- You are willing to document your findings in a detailed fashion, in the tools we provide (Pivotal Tracker & Google Spreadsheets).
- You know that "testing" does not mean "just playing around" and definitely is not fun all the time.
- You can spend more than on average 1 hour per week on testing, and can invest at least 5h during the two week trial.
Application:
- Write one post in this thread about why you are interested in taking part in this.
- If we deem your application sincere, you'll be PMed two simple questions you need to answer (after the 22nd).
- If your answers are satisfactory you will be accepted into the beta trial phase.
If you like the sound of this and want to contribute to Automation in a very hands-on way, and be credited for it if you're doing well, you are most welcome to post down below! Also, just be honest. We don't need people that just play around, and those will be sorted out very quickly. Your help would be greatly appreciated, and will make Automation a better product in the end - and the consequences of that should be to everyone's advantage!
This invitation to join the testing team will remain open until (and including) Sunday the 22nd of June. Post before then to be considered.

Cheers!
/Killrob