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what are F1 engine rules in game trerms?

PostPosted: Sat Apr 19, 2014 6:26 am
by LoSboccacc
So, has anyone done the math to convert this year regulations in automation-friendly unit of measures?

there are restrictions both in airflow and fuel consumption, if I understand correctly.

Re: what are F1 engine rules in game trerms?

PostPosted: Sat Apr 19, 2014 7:04 am
by Hermann95
the restrictions are on fuel flow. It is not allowed to have a fuel flow higher than 100kg/h at any time.
The other restrictions are are:
1.6 liter V6 with turbo
The cars are also not allowed to use more than 100kg fuel during the whole race
rev limit is 15000rpm

this are the ones i can remember but you see that the game is not really able to built engines like this, but the game is for street cars so it's completely resonable :)

Re: what are F1 engine rules in game trerms?

PostPosted: Sat Apr 19, 2014 11:11 am
by Reaper392
Here's a link to the technical regulations for 2014. i think they might be an old draft since they talk about having to drive down the pits on electric power only, but they are close enough for the purposes of this thread: http://argent.fia.com/web/fia-public.ns ... _20.07.pdf

From a quick skim, the restrictions relevant to automation are:
- 1.6L 90°V6
- Fuel flow below 100kg/h at above 10500RPM, below 0.009*RPM + 5 when below 10500RPM
- single turbo, with its shaft in line with the crank shaft
- 4 valves per cylinder (2 intake, 2 exhaust)
- 80mm bore
- 155kg weight or more (although this does include some of the energy recovery and delivery gubbins)
- no variable geometry turbo
- no VVT
- VVL
- uses direct fuel injection
- No titanium pistons (don't think we have those in automation anyway)
- iron or titanium based alloy conrods
- iron based alloy crankshaft
- iron based alloy camshaft machined from one piece of material
- crank case and cylinder head from cast or wrought iron or aluminium based alloy