
23 Star Beta Tester
Posts: 816
Joined: Mon Feb 27, 2012 3:51 am
Location: Ludwigshafen/Germany
Cars: Alfa Romeo 159 1.9JTS
Opel Vivaro 2.0CDTI SE
Help us out! Car Designer Scenarios
In the next weeks we will implement the final Car Designer features. The plan is to deliver a fully functioning Car Designer with all
Stats for a completed car.
With this release we need to start thinking about the content early, and while our brains start disintegrating from thinking too much
about how the hell to make things work, we would like to ask you to help us come up with 12 brand new scenarios for this release.
What Kind of Scenarios Do We Want?
Difficult to say! What we want first and foremost are awesome stories to go along with the scenarios. Don't limit possible options too
much either, don't make things ultra specific. Like in the finished game's campaign mode, we want you to have all kinds of options.
You get a problem, you solve it your way.
Do I want to meet the power requirement with a nice modern naturally aspirated V8 in a sports car, or a super-smooth high revving
I6 in the shell of a sedan with more comfort maybe, or go for a nasty little turbo ecobox!? Options, choices, possibilities... and the
12 new scenarios must be of that type. Unlike the example below, be creative!
Your Favorite Car-Designer Scenario in the Game
1) Provide a short scenario description. What is the challenge about?
Example: 1973, USA. The oil crisis has a hard grasp on the country, and people start to feel the pressure to maintain their
mobility. More economic cars sure would help and turn the crisis into an opportunity!
2) What technical limitations should be imposed on the player in this challenge?
(Max. 5 different limitations)
Example: Comfort over L, Tameness over M, Economy under N, 0-100 time under P
3) What technical specifications is the car supposed to have, and how are those weighted in importance?
(Max. 5 different specifications)
Example: Economy better than x (50%), Sportniness more than y (15%), reliability better than w (10%), Tameness better than O (5%)
Please consider using the main car stats (prestige, safety etc.) as much as possible
The respective number in 3) is a hard limit, you need to be better than all of these at the same time to successfully complete the
challenge. If this requirement is fulfilled, you get a higher score for larger margins you beat the threshold with. Because it is impossible
to have a perfectly balanced and perfectly realistic game at this stage of development, just use x, y, z, etc. instead of actual numbers.
The closed-beta testers will determine what actual values make for good gameplay in the current version of the Car Designer.
You are most welcome to make suggestions! We will then be able to choose the best scenarios being presented here and save time in
the process. This thread will remain open for about 7 days, but the earlier we get your suggestions the better!
Use this template to post your suggestions:
Cheers
Pyrlix