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Questions for Killrob's Q&A

PostPosted: Mon Mar 31, 2014 10:14 am
by Jakgoe
Since some people cannot comment on Youtube, I have started a thread for questions for Killrob.

Killrob is open to questions until Saturday, April 5th.

Ask away!

Re: Questions for Killrob's Q&A

PostPosted: Mon Mar 31, 2014 10:51 am
by gt1cooper
Will the tycoon have scripted times for recessions and real life events or will they be proprietary to the game?

Re: Questions for Killrob's Q&A

PostPosted: Mon Mar 31, 2014 11:02 am
by Jakgoe
I know that in the Oath of Automation it states: "Above all, I must not play at Killrob.", but I will answer this question to save Killrob the time.

Gt1cooper, that topic has been discussed multiple times before.

Re: Questions for Killrob's Q&A

PostPosted: Tue Apr 01, 2014 4:42 am
by pyrlix

Re: Questions for Killrob's Q&A

PostPosted: Tue Apr 01, 2014 8:42 am
by Jakgoe
Killrob, when you narrate the videos on Youtube, do you do it all in one take?

Re: Questions for Killrob's Q&A

PostPosted: Sat Apr 05, 2014 11:57 am
by Reaper392
Apologies for the late questions, I totally forgot about this somehow. I don't know how much of this you will be able/allowed to answer, but here are my questions.

1. Can you explain the process of adding a new type of engine to the game.
(I assume it is more complex than just changing a few values for the number and arrangement of cylinders)

2. I know that you can't develop a physics engine that will let us drive the cars we create, but there is hope that, once the game has been released, you can work on an exporter which will let us add our cars to other games. What games are you most likely to be able to export the cars to, and are there any games that you already know that you wont be able to export cars to?

3. When will i be able to make a nitrous injected two stroke diesel hybrid rotary jet engine with variable geometry twin charging and put it in a big, automatic, mid-engined convertible pick-up truck with carbon ceramic drum brakes, a fully modeled interior and custom badges :D

Re: Questions for Killrob's Q&A

PostPosted: Sun Apr 06, 2014 1:55 am
by Killrob
This is now closed. I've collected enough questions and prepared 8 A4 pages of answers :) will start making the video soon.