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Some questions about Multiplayer for you, the player.

PostPosted: Fri Sep 27, 2013 1:31 pm
by Daffyflyer
It appears that only 88 people have tried Engine Design Multiplayer, is there anything we could do to improve it?
Would anyone be interested in some kind of competition for the top of the leaderboard each month, with some kind of prizes?
Is it just the lack of other players, or is it that Multiplayer isn't most people's thing?

Re: Some questions about Multiplayer for you, the player.

PostPosted: Sat Sep 28, 2013 3:50 am
by Wirenfeldt
personally, i'm just waiting for my mate to pick it up and then we'll see, (and of course waiting for more updates.. i want more engines so bad it damn near hurts :P)

Re: Some questions about Multiplayer for you, the player.

PostPosted: Sat Sep 28, 2013 5:45 am
by hermmie
Well, as stated earlier, for me it is more fun to build an engine, and tinker with it for hours until i think its perfect for the job it is supposed to do.

I tried out Multiplayer a couple of days, but ( at least for me ) the difficulty level is pretty steep, along with mostly only 5 Test Runs for the engines. That way i'm very lucky to get an engine that fullfills the specs given at all, ending up with the lowest or second lowest score.

Playing Automation is more of a relaxing nature for me, Multiplayer in its current form is as its called "quick fire", so i don't like it too much

Re: Some questions about Multiplayer for you, the player.

PostPosted: Sat Sep 28, 2013 6:35 am
by JussiE
I don't need anything specific more for the mp. I like it already a lot!

But it's really hard to find games at the times I'm available. I would have played it a lot more if there just would be more games to play.

Prizes & stuff would bring some players for game for sure but I don't care about those.

ps. for example now I tried to find games but there isn't any...

Re: Some questions about Multiplayer for you, the player.

PostPosted: Sat Sep 28, 2013 6:39 am
by JussiE
hermmie wrote:Well, as stated earlier, for me it is more fun to build an engine, and tinker with it for hours until i think its perfect for the job it is supposed to do.

I agree although I find it very attractive sometimes to try to build engines quickly. It's nice change for the way I'm playing the thing alone. :)

Re: Some questions about Multiplayer for you, the player.

PostPosted: Sat Sep 28, 2013 10:36 pm
by xABSOLUTIONx
is it possible to add in-room objective change?

for instance you make a room with 3 limitations and 3 specifications, but then people that gathered want to spice it up with 5 limitations and 4 specifications, that means you have to make a new room

edit: and when you click BACK from a room it throws you into main menu instead of lobby, which is kinda annoying

Re: Some questions about Multiplayer for you, the player.

PostPosted: Sun Sep 29, 2013 3:28 am
by JussiE
One improvement I have in my mind also.

Please make ability to join game even if it has been started already. You could be just an observer for the already started round or just be in a queue for the game. I have missed few games because not beeing able to queue for the games...

Re: Some questions about Multiplayer for you, the player.

PostPosted: Sun Sep 29, 2013 5:44 am
by xABSOLUTIONx
and one thing i noticed, DemoPlayers just sit in rooms for no reason whatsoever, not typing or clicking ready

Re: Some questions about Multiplayer for you, the player.

PostPosted: Sun Sep 29, 2013 8:01 am
by JussiE
xABSOLUTIONx wrote:and one thing i noticed, DemoPlayers just sit in rooms for no reason whatsoever, not typing or clicking ready

Noticed the same. Some bug or something because those really aren't alive at all. :)

Re: Some questions about Multiplayer for you, the player.

PostPosted: Mon Sep 30, 2013 10:42 pm
by Drummerdude48
I would guess there have only been 88 online because there are rarely people online anyway. I've given up even checking for games as there is rarely anyone on.

But are regards possible improvements. Is there any way to have the games list and the lobby chat on the same screen? That way people could chat about limitations/Spec limits for a game before creating one. Also havent talked to anyone on the seperate chat screen because nobody is ever there as they are frantically refreshing the games list to see if anyone is playing/when a game will finish so they can join.

Also when you click "back" in a game I think it would be better to go to the game/lobby chat screen than kick you from MP to the main menu.

The biggest issue is it seems near impossible to chat to other players pregame imo.

Re: Some questions about Multiplayer for you, the player.

PostPosted: Tue Oct 01, 2013 2:34 am
by Noxan9
i want to try it, but everytime i'm in checking for people to play with/against, it's so empty that even tumbleweeds are envyus... kinda strange tho, since i'm on central european TZ..