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Help us out: How should the building interiors look?

PostPosted: Wed Jun 22, 2011 1:11 am
by Daffyflyer
All buildings will come in OLD (1940s- 1980s) and NEW (1980s - Future) versions, both SMALL (for little car companies like TVR for example) and LARGE (for Toyota etc.)


My current question is what do you reckon should be insitde the OLD SMALL Car Design building where you'll be designing your car chassis, bodies etc.

Its currently a fairly bare old fashioned garage, with a drafting table, some sketches on the wall, a table with room for little clay models etc, and a place in the middle of the room for the car to sit (on ramps)


Any scenery needs to stick to the outside of the room, and not impede your view of the car.


Any thoughts or pictures of what might look awesome in this room?

Re: Help us out: How should the building interiors look?

PostPosted: Wed Jun 22, 2011 1:39 am
by Kubboz
Maybe tools used for crafting those little clay models placed on table with room for them?

Re: Help us out: How should the building interiors look?

PostPosted: Wed Jun 22, 2011 2:08 am
by Daffyflyer
Yep, good call

Re: Help us out: How should the building interiors look?

PostPosted: Wed Jun 22, 2011 3:39 am
by astracrazy
bit of oil on the floor
kinda dull lighting
some posters of classic cars on the wall
mug of coffee on the side (sounds silly but trying to create the atmosphere)
few tools on the floor near the car

Re: Help us out: How should the building interiors look?

PostPosted: Wed Jun 22, 2011 3:53 am
by Kubboz
And, on a competely unrelated note, I'd also make FUTURE version of buildings (2015-future)

Re: Help us out: How should the building interiors look?

PostPosted: Wed Jun 22, 2011 4:01 am
by Fenris
Make it look like it's really some blokes private garage. A lot of tools on the walls, strewn around the workbench, and on wheeled tool cabinets which the induvidual workers would drag around. An English Wheel should be included, showing that there's some degree of metalshaping going on in there. A large, old-school lathe. Lots of shelves with bits and parts for the various cars. A large, flexible ventilation tube, which one'd connect to a car exhaust if one were to have it run for an extended period of time.

Astracrazy's suggestions are good too. :) Other stuff such as newspaper lying around, or a jam-packed ashtray would give it that atmosphere of a really tiny little workhop, just of the kind a lot of car manufacturers, especially british ones, were born in.

Re: Help us out: How should the building interiors look?

PostPosted: Wed Jun 22, 2011 5:13 am
by astracrazy
i keep thinking of a racing factory because of the one car is the focus

take a look at this picture, its black and white but you get the idea of an old small factory
Image

and then the modern one i found a picture of mclarens production hall. The styling of if and how tidy it is would be a good contrast to the old factory
Image

big pictures http://europeanmotornews.com/2010/03/18/mclaren-automotive-announces-new-jobs-and-new-factory-at-heart-of-new-global-car-business/

Re: Help us out: How should the building interiors look?

PostPosted: Wed Jun 22, 2011 5:51 am
by robt100
Need things like axle stands, Engine Hoist, Lathe. although these are on the floor not the wall!

Re: Help us out: How should the building interiors look?

PostPosted: Wed Jun 22, 2011 9:19 am
by Drake
Other than all the other great suggestions here, The old small ones should look like the inside of a shed. :P

Re: Help us out: How should the building interiors look?

PostPosted: Wed Jun 22, 2011 12:31 pm
by Daffyflyer
Drake wrote:Other than all the other great suggestions here, The old small ones should look like the inside of a shed. :P



Hehe, i've gotten that far at least :P


I was more running out of ideas for things more related to DESIGNING cars than building them, some good suggestions from you guys however :)

Re: Help us out: How should the building interiors look?

PostPosted: Thu Jun 23, 2011 4:06 am
by Killrob
How about a table or cupboard with toy-/miniature cars as a source of inspiration for the designers?
Also, a pin-board with cut-out newspaper articles/pictures would be fit I'd suppose...

Re: Help us out: How should the building interiors look?

PostPosted: Thu Jun 23, 2011 5:13 am
by robt100
How about something like this...... Its my uncles "shed" That he restores his old Zephyrs in, and, as you can see, my capri as well. Has all the basic tools to fix up cars, looks about right for a one-man-in-a-shed company too! (PS: Sorry for pic size, not sure how to change it!)

Image

Image

Image

Re: Help us out: How should the building interiors look?

PostPosted: Thu Jun 23, 2011 5:15 am
by Alfist-GTV6
Hmm......don't know if this could be a possible interior, but here are 2 photo's of the former AutoDelta works:

Image
Image

I know that the photo's only show one half of the interior, but you can clearly see some of the machinery.

It may not be a shed, but it could be the next stage. ;)

Re: Help us out: How should the building interiors look?

PostPosted: Thu Jun 23, 2011 6:00 am
by Kubboz
Got a little, neat idea.

That table for clay models... At start it would be empty. But as the game progressed, this table would be filled by models of player company's cars.

Re: Help us out: How should the building interiors look?

PostPosted: Thu Jun 23, 2011 6:12 am
by Killrob
That's a good one Kubby, adds immersion to the game :) and should be easy to do if Zeussy can make a clay-model shader for the cars hehe xD