Torque-hp ratio and some more qustions
Hello everyone, recently i purchased this amazing game and i must say im having lots of fun!
Now i have a couple of qustions.
First, more a question to the developers, what level of realism this game claims to provide? like rFactor \ Live for Speed or more like DiRT and F1 2012? and how it is close to reality?
There is one rule i know which is significant between all the engine specs (real life) and that is the relationship between torque, hp and rpm. for example, the more torque, the less hp and the less rpm the engine achieves its maximum torque and hp for the same capacity and the opposite.
For another example i know that sometimes manufacturers tune an existing engine to produce less hp for more torque and more power at low rpm's to suit larger vehicles.
Another example is ferrari which tune their engines to produce low torque but high hp at high rpm's
And i know that more torque should mean more hp but im talking about the relationship between them on the same engine capacity.
Now what i find very hard in automation is controlling this relationship, its very easy to make high power but revy engine, but when i wanna make an economical (not necessarily the most fuel efficiant) engine that gets his peak power at around 5000 - 5500 rpm i discover that most of the time i need to sacrifice a big amount of power which makes the engine not sensible. I noticed that many parameters affecting it, so i will be happy if someone can enlight me on this subject
A thing that confuses me is the compression ratio, i know what it means and what its direct implications but most of the time i find it easier to make more power and better fuel efficiency from lower ratio's cause then i can set more advanced ignition, lower cam profile (good for low rpm's) and more economical air \ fuel ratio, and it seems to me that the main thing it does is rising the RON sky high, which makes it looks impossible to replicate what mazda call "skyactive" engine that runs on 95 octane
Now i have a couple of qustions.
First, more a question to the developers, what level of realism this game claims to provide? like rFactor \ Live for Speed or more like DiRT and F1 2012? and how it is close to reality?
There is one rule i know which is significant between all the engine specs (real life) and that is the relationship between torque, hp and rpm. for example, the more torque, the less hp and the less rpm the engine achieves its maximum torque and hp for the same capacity and the opposite.
For another example i know that sometimes manufacturers tune an existing engine to produce less hp for more torque and more power at low rpm's to suit larger vehicles.
Another example is ferrari which tune their engines to produce low torque but high hp at high rpm's
And i know that more torque should mean more hp but im talking about the relationship between them on the same engine capacity.
Now what i find very hard in automation is controlling this relationship, its very easy to make high power but revy engine, but when i wanna make an economical (not necessarily the most fuel efficiant) engine that gets his peak power at around 5000 - 5500 rpm i discover that most of the time i need to sacrifice a big amount of power which makes the engine not sensible. I noticed that many parameters affecting it, so i will be happy if someone can enlight me on this subject

A thing that confuses me is the compression ratio, i know what it means and what its direct implications but most of the time i find it easier to make more power and better fuel efficiency from lower ratio's cause then i can set more advanced ignition, lower cam profile (good for low rpm's) and more economical air \ fuel ratio, and it seems to me that the main thing it does is rising the RON sky high, which makes it looks impossible to replicate what mazda call "skyactive" engine that runs on 95 octane
