Killrob wrote:WTH are you even discussing here? If the game is pausable, in what way does it even matter that it runs "fast"? If you want to pause you can, and if you want one year can take 1 real year.
In multiplayer it needs to be reasonably fast, otherwise games would never be played to completion, which would be a pity.
Turn-based has been discussed before, check out the threads that did that.
Car reviews, or any kind of feedback on your cars are important aspects that we want to implement, yes! But not if they have to be as stupid/non-informative as in Detroit.

Cheers guys!
No. More that progression is too fast and you feel the game fast forwards. Like the campaigns i Railroad tycoon. Just when you felt you had finally got the company set up the way you wanted the game was over and you were given, bronze, silver or gold.
What I'd really like is for the game to go alot further than 2020. But I see the problem with you guys have to invent technoligies and predict the future.
I felt the car reviews in Detroit was informative and very well made for its time. Remember it was made 19 years ago.
Unsafe at any speed ment you had too big an engine compared to brakes, suspension and so.
A real gas guzzler speaks for itself, reasonably priced speaks for it self.
Most of them did. As you remember you got 3 lines per car.
One thing I miss from all previous car tycoon games is making a car model and having it available with many different engines without making a different model in order to get the same car with different engines. Like you get your MX-5 with 1.6 , 1.8 and 2.0 .
Do we have to make the car 3 times to do that or can you make a car model and set it to available with the following engines (then pick from engines you've made)