my thought of the dec 5 2012 update.

To start it off i love the new update its not much, but considering there is only a couple people working on it, it is amazing. The engine room look great, the sounds sound a lot better, the new block material is cool, and the customizable rocker covers ect... oh yah and the i6 obviously. It is all great and i can probably name every little bit from playing it the last couple of days, but im not because i don't want to. so to one of my main points. I have notice a difference in the stats/tests results, everything is a little different, and i like that. It makes it closer to real life engine test results. There is one pert i don't like. The rev's, effect on the bottom end part. What i mean is, i use to be able to make a 9.0 litre, 9000 rev, cross plane V8, but now it cant rev over 7 grand without failing. I have notice the smaller the engine capacity the higher it can rev. i know 9 litre's is extreme, but in real life ,with the right parts, they rev pretty high. up to 9200.
SONNY'S racing engines. look them up. They make engine over 1000ci. yes cubic inches. i dont know how many litres that is, but dang its huge. definitely not street legal though.
well i don''t now what else to say. Great update, and only one problem in my opinion, but i know it with probably be resolved because unlike most games, these producers listen to and comment on peoples input.
SONNY'S racing engines. look them up. They make engine over 1000ci. yes cubic inches. i dont know how many litres that is, but dang its huge. definitely not street legal though.
well i don''t now what else to say. Great update, and only one problem in my opinion, but i know it with probably be resolved because unlike most games, these producers listen to and comment on peoples input.
