Let me introduce a different approach:
Instead of boosting pushrod reliability, a small penalty to "early" OHC setups could be more historic or realistic. As far as I could read myself into it, the major advantage of OHV
setup was it's easy upgrade from existing flathead/sidevalve engines, as Daffyflyer mentioned a few posts earlier. But there was also a disadvantage to early OHC setups, namely the
lacking of proper guidance methods for the timing belt or (longer than OHV-) timing chain. You also need a pulley to tighten the belt.
Imagine you want to introduce a brand new engine series, featuring a modern, perhaps newly researched OHC setup to render your dusty flathead/OHV obsolete, then you should suffer
from the same curses or risks like real car companys did. Ask yourself: Expensive new design from scratch...?

Shaky timing belts...?

Maybe stick with proven technology....until
we cand handle the new?
Now to the penalty I mentioned, but it depends on your approch how to model research of engine parts in the finished game: Brand fresh born technology with sudden failures, high costs
and distrust from customers after those failures rise. Polish your tech inhouse by assigning hordes af engineers to build test rigs, study the math, improve the iron cast...or watch how your
new car featuring (insert new tech here) stutters, but perhaps gain painful real life experience from it. People knowing the old school "Transport Tycoon" game may remember that every time
a new plane, train or truck is introduced ingame, it suffers from regular breakdowns due to low reliability % until time (and invisible imaginated research) cures it's childhood diseases. Because
of this, it's sometimes better to stick with the old steam locomotive until its time is really over and the new diesel outruns it clearly (and hey, the steamer is paid!

).
Sure, not every milestone in automotive history was doomed to die at the beginning, but some were. And some needed a small touch by fortune and coincidence...the experiences of the oil
crisis brought eco boxes on their way, for example. I don't know if the idea of developing your tech to reduce it's (historic) flaws fits into your current imagination of how automation should
work, but it may be a way to bring each technologies (initial) pros and cons into the game. It would reward the brave researching player with the benefit of superior technology once he mastered
it by coin and labour.
It would also allow to distinguish the engines of different ingame companies: Company A's brand new 2.0 litre I4 DOHC thrown on the market to compete with company B's top dog, but it's A's
first step with DOHC technology, while B is producing and fine tuning them for years. In theory, they are the same. But in reality, they are not. So how to simulate this realistic? (technology year?)
A good real life example would be BMW's inline six or the Honda DOHC I4. My thoughts so far
