Re: Open Beta [B150918+] Feedback
http://barthautomation.blogspot.com/
Naturally Aspirated
Posts: 624
Joined: Sun Nov 23, 2014 3:37 am
Location: Long Island, New York
Cars: None right now.
---------------------------
Lua Error:
---------------------------
tolua++ dbcall failed!: [string "--client\functional\PlatformDesignerWindowDel..."]:540: bad argument #1 to 'pairs' (table expected, got nil)
You can CTRL+C on this to report it.
---------------------------
OK
---------------------------
2-Star Beta Tester
Posts: 877
Joined: Tue Dec 09, 2014 3:20 pm
Location: Montreal, Canadia
Cars: 2006 Suzuki Swift+
Prasiatko wrote:Not sure if bug or me misunderstanding something but on a few cars as soon as i finalise design/go to the testing page the driveability drops to 0. In detail stats this is caused by dynamic response being rated -100% yet in the engine designer my engine scores 20 for responsiveness. car was made in 1946 can upload file if needed.
Naturally Aspirated
Posts: 624
Joined: Sun Nov 23, 2014 3:37 am
Location: Long Island, New York
Cars: None right now.
Prasiatko wrote:Not sure if bug or me misunderstanding something but on a few cars as soon as i finalise design/go to the testing page the driveability drops to 0. In detail stats this is caused by dynamic response being rated -100% yet in the engine designer my engine scores 20 for responsiveness. car was made in 1946 can upload file if needed.
Queen of Track Building
Posts: 1613
Joined: Sun Dec 08, 2013 11:47 am
Location: Atlanta, GA, USA
Cars: Chevy Cobalt
titleguy1 wrote:I... I don't even...
*snip* *Giant Pink Car Image* *snip*
MAde with the 60's sporty Aston-style body.
Supercharged
Posts: 486
Joined: Sun Nov 16, 2014 4:50 pm
Location: Auckland NewZealand
Cars: None :(
Prasiatko wrote:Ok further testing on Dynamic response as long as the rear tyres are the same width or bigger than the front it does not occur. As soon as they are smaller -100% on dynamic response even if suspension balance shows massive understeer. File i upload will oversteer on reducing rear tyre size by one click but even once altered to understeer massively no change in dynamic response.
Also found another bug where with 3 pages worth of grilles installed i cannot select anything on third page.
Turbocharged
Posts: 158
Joined: Sun Jun 17, 2012 1:07 pm
Location: Seattle, WA
Cars: 1997 Mitsubishi 3000GT VR-4
Trifler wrote:All kinds of bugposts
Trifler wrote:3) For convertibles, I was wondering if perhaps they should be grayed out on the Markets tab if it's not a convertible body. Basically it would work the same way as seats do now. Otherwise, if all cars can sell as convertibles, then why have convertible body types?
Turbocharged
Posts: 158
Joined: Sun Jun 17, 2012 1:07 pm
Location: Seattle, WA
Cars: 1997 Mitsubishi 3000GT VR-4
Killrob wrote:Trifler wrote:3) For convertibles, I was wondering if perhaps they should be grayed out on the Markets tab if it's not a convertible body. Basically it would work the same way as seats do now. Otherwise, if all cars can sell as convertibles, then why have convertible body types?
Heh, that's very deliberate. Do you think someone who really wants a convertible would rather not buy a car at all and walk if that person can't get a convertible car? Or would said person try to buy something that comes as close as possible to that? I would argue the latter is the case. If you only have non-convertibles in the market and build a convertible for it, it will have a massive advantage over all non-convertibles.
Trifler wrote:I suppose it depends on how you're modeling the customers. If each category gets X number of customers, and that's the only category they're interested in, then what you're saying makes sense. However, if they're able to spill over into the next closest category if they don't find anything in their first category, then it makes more sense to gray out the convertible categories for non-convertible cars.
Trifler wrote:Perhaps the convertible categories just need to weigh the convertible trait considerably higher than the current 15%?
Turbocharged
Posts: 158
Joined: Sun Jun 17, 2012 1:07 pm
Location: Seattle, WA
Cars: 1997 Mitsubishi 3000GT VR-4
Killrob wrote:Trifler wrote:I suppose it depends on how you're modeling the customers. If each category gets X number of customers, and that's the only category they're interested in, then what you're saying makes sense. However, if they're able to spill over into the next closest category if they don't find anything in their first category, then it makes more sense to gray out the convertible categories for non-convertible cars.
That is how it is working in game and later in the campaign play too, yes.
Killrob wrote:Trifler wrote:Perhaps the convertible categories just need to weigh the convertible trait considerably higher than the current 15%?
No, I disagree. In practice the 15% weight is closer to 30% increased score, because being a hardtop convertible = 100 score times weight, while normal "good" stats are worth around 50 score times weight. That means the following in the game: if you have car A being a convertible but being objectively 30% worse than car B which is a non-convertible, the buyers in the convertible category would split 50/50. I think that sounds very reasonable. Also, a boolean in the choices of demographics very much goes against its underlying design philosophy: the demographics present a spectrum of tastes, there are no hard borders. That will make for dynamic gameplay in the campaign, where you more easily can find niches because of that.
Trifler wrote:It sounds to me like you're saying that the way the game works is a customer says, "Do I buy a car from the Convertible category, or not?" and if not, then they don't buy a car. Thus, you include non-convertibles in the Convertibles category to avoid customers vanishing from the market. Whereas I was talking about a customer that says, "If I don't buy a car from the Convertible category, what's the next best category?" That's what I call the "spillover" effect.
Users browsing this forum: No registered users and 2 guests