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Training For the Bavarian Rallye

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Stryfe

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Post Tue Apr 29, 2014 7:52 am

Re: Training For the Bavarian Rallye

Killrob wrote:
Stryfe wrote:Seriously? My two short posts questioning the nature of the change in rules is ignorant whining and destroying the fun of interacting with the community?

Your two little posts: definitely not! Situations like these, honestly yes. That is why I said it, while I didn't want to point out you specifically as any major cause of the problem. Seems like it did come across that way, for which I apologize, that was framed wrongly by me. It was just a small piece of the puzzle. All the points you made were absolutely valid and reasonable, while not very constructive in that they didn't consider the dilemma as much as they could (should?) have. The amount of posts or the length of you being here has nothing to do with it, although I do understand why you bring it up.

Apology accepted.

Der Bayer wrote:I'm totally fine with extending the deadline until Sunday evening to give the affected people time for their re-submit, that's a good idea.

I appreciate the deadline extension. With real world commitments I wouldn't have had the time to resubmit a properly tuned car by the original deadline. With the new deadline I'll still be able to participate in an event that I'd been quite excited about.

I do appreciate your time and generosity in setting up and administering this type of community event. As someone who has run community competitions on other forums I understand the work involved and how seriously people can take it (it's unavoidable, whenever there's competition some will naturally behave very competitively). I only wished to discuss the effects of choosing one solution over another to a dilemma that has no perfect solution, not to detract from the work you've done in anyway. I hope after a break you'll find the motivation to run another competition.
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hillybilly

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Post Wed Apr 30, 2014 12:13 pm

Re: Training For the Bavarian Rallye

Just to throw my 2 cents in, in my mind the ones who truly exploited this bug should be disqualified (meaning they put multiple wings or lips under each other so that it would appear as one). And i think like this because there is no other reason for this than cheating. However due to the nature of a competition, rules stated there was no limitations on wings or lips. I also think it is very fair of Der Bayer to actually let people send new entries!

PS. I knew the bug for quite some time (and i did not even abuse it through i am a cheater by nature) and i am really surprised that non of you guys have made any notice of it?
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Jakgoe

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Post Wed Apr 30, 2014 12:20 pm

Re: Training For the Bavarian Rallye

hillybilly wrote:Just to throw my 2 cents in, in my mind the ones who truly exploited this bug should be disqualified (meaning they put multiple wings or lips under each other so that it would appear as one)


This is not to disguise the function. This was for cosmetic purposes. No car has ever looked good with 20 lips and spoilers.
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strop

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Post Wed Apr 30, 2014 10:50 pm

Re: Training For the Bavarian Rallye

I can't think of any scenario here that one could make a distinction that cheating was a motive for reasons I already explained earlier. Besides, it's really obvious if you hid one fixture in another and tried to pass it off as a single fixture. A single glance at the surface area and diwnforce stats would give it away :P
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nialloftara

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Post Thu May 01, 2014 3:36 pm

Re: Training For the Bavarian Rallye

for fun here's an early prototype of my brc 1100 I went back to the drawing board after and almost nothing survived to the final version, but my goodness did it accelerate, hit over 200kph by the airfield's first turn. even the stig's New Zealand cousin had to lift for the drive-through though.
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gt1cooper

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Post Fri May 02, 2014 3:15 am

Re: Training For the Bavarian Rallye

May I ask what a good mean time is for the stage 1? Or is that classified? :lol:
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Absurdist

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Post Fri May 02, 2014 4:44 am

Re: Training For the Bavarian Rallye

First post! So, HAI GAIZ! :D
Gonna go post in the introduction thread tomorrow.

Thank you so much Sir Bayer for running the BRC. I'll be sending in my entries soon.

I disagree entirely with strop, the aero thing is very obviously a significant bug, it is not normal to load up a car with 20 wings. The game is not designed with that in mind, or at least I really hope not! :lol:

Anyway, as members of a beta program we should entirely expect to find bugs and as a beta tester it's kinda a done thing to report them and avoid taking advantage if possible. I think this is a pretty clear cut idea.

I think arguing like this is brining down the massively positive community experience that I've had thus far, surely the same for all others.


As for the exciting stuff. I've built myself a 600HP 1.8L Turbo engine. (POWAAAAHHHH!!!!) 8-)
But I've noticed alot of people saying the the more, moderate? I'll say moderate for a lack of a better term, engines would have much better drivability and a much better power band. From the graphs on the test track I know that I'm definitely hitting the grip limit I can get into my 265mm tyres with my Turbo engine. However, even when I try to balance things out a bit all I do is lose time. Like, in the order of 5-10 seconds over the 1st stage.

I've got a 3.0L NA engine pushing out over 400HP with a nice even power band. But it's just slow once I get it into the car. Any basic principles I might be missing?

Also did I mention I love this game? :D
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SeriousSimon

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Post Fri May 02, 2014 10:39 am

Re: Training For the Bavarian Rallye

Dude, you gotta post pics of that Peugeot bicycle too. It's totally neat! 8-)
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strop

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Post Sat May 03, 2014 3:43 am

Re: Training For the Bavarian Rallye

Absurdist wrote:I disagree entirely with strop, the aero thing is very obviously a significant bug, it is not normal to load up a car with 20 wings. The game is not designed with that in mind, or at least I really hope not! :lol:


First off, welcome Absurdist!

Second, please don't consider my addressing this post specifically as antagonistic. I don't wish to argue (I would prefer to discuss!), so I apologise in advance if it seems I've misunderstood your intentions in what you've written. Also, I don't wish to be a total douche who has to have the last say on everything, because that does ruin the community vibe, but there's an itch that I can't bear not to scratch, so I guess I'm going to have to concede to being a douche this time LOL

Also I'm trying to keep myself awake as I switch from day shift to night shift, so I find myself with an unusual amount of time to burn.

On a positive note, I've run contests as a forum moderator elsewhere and encountered similar issues which required several iterations to iron out, so I can assure everybody this is really just part of a process and not a symptom that the community isn't awesome or something. There's an important opportunity here to help make the running of contests in future smoother, and prevent many a headache for our hardworking hosts. I'll convey my perspective as thoroughly as possible so as not to drag this out over multiple posts.

I certainly agree that the aero bug is to be considered a bug and that the properties of that bug used was not in line with the intentions of the developers (which they have explicitly confirmed, I look forward to seeing it fixed at a later date). What discomfits me is the persistent misunderstanding that somehow people who use this exploit where there were no rules about it are "cheating" (or have failed at some kind of moral obligation, hence implied to be cheating). It's important to make the distinction that this is a simulation, which, by virtue of being a virtual environment that emulates, but isn't constrained by real life parameters, can yield scenarios that are uncommon or vary from real life. And it's up to the developers to choose which parameters they simulate, just as ultimately, it's up to the individual user as to which of the existing parameters they choose to be constrained by.

I do think where people get mixed up is in that the very vision of this game is to be as true to life a simulation of being a car building tycoon, which requires the player to consider factors that impact upon the fiscal viability of their decision making. In these situations I well imagine that this would discourage such things as fixing 20 wings to a car. However, the tycoon part of the game hasn't been released yet, and so these forum run contests that we have require us to use sandbox mode, where essentially anything goes unless specified by the user running the contest. In this case, the rule was simply overlooked, but was rectified when it was in fact declared by a user who was using the exploit and thought to check it with Der Bayer shortly before actually submitting.

On the other issue of bug reporting, I also agree that it is something that should be encouraged to facilitate the improvement of the game. I wouldn't object too strenuously to somebody suggesting that I was "not a good contributor" to the process because I don't report bugs. In the context of a forum contest, I would even entertain the argument that some users being privy to the bug and secretively exploiting it to gain an advantage over others might be considered "unfair" or even "unsportsmanlike", though that would turn into a semantic argument about what "unsportsmanlike" actually means given just how darn competitive you have to be to best an entire field of competitors. But you have to remember that nobody was trying to hide anything from the tournament adjudicator.

All that said, there's some merit in what Absurdist has said with regards to timely and transparent bug reporting. In retrospect, it would have been better to run the aero bug by Der Bayer earlier, but that's said with the benefit of hindsight and I think it's reasonable to make a recommendation based on the outcome going forward, as opposed to harping on about what already happened.

Finally, as I said in my previous post, once you gain familiarity with the way the game works you'll realise that the math doesn't lie, and will point out exactly what you did, and if you claim otherwise it'll clearly prove you wrong, unless you've edited the text of the .lua file manually, which also becomes quite easy to figure out. In this way the simulation is actually pretty water tight!

In short:
  1. One can create a simulation but you can't force people to use it in the way you intended if you didn't code for it (yet)
  2. You can't hide what you've done with your files, at least, I'm pretty sure of this
  3. Hiding something from your fellow competitors may be uncharitable, but only trying to hide something from a tournament adjudicator is cheating
  4. Please don't imply somebody is cheating if they aren't, because that just creates unnecessary friction
  5. Reporting bugs is good but I think it's a bit harsh to automatically apply the converse and say not reporting bugs is bad
  6. But in the context of contests, perhaps we should be obliged to report bugs as they are discovered to the tournament adjudicator. After that it's up to the adjudicator to make a decision as to how it relates to the rules and how the rules are to be interpreted

To sum up, in generating that list I was trying to weigh up how the simulation is still in open beta (EDIT: oops, we're actually into public release phase but what I meant was that the game is still incomplete!), how the contests therefore relate to the simulation, and how best to respect the autonomy of users as well as the authority of a tournament host and thus the integrity of a forum tournament simultaneously. Hopefully this maximises participation and therefore awesomeness :)

What do you all think?
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GenJeFT

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Post Sat May 03, 2014 6:13 am

Re: Training For the Bavarian Rallye

nialloftara wrote:for fun here's an early prototype of my brc 1100 I went back to the drawing board after and almost nothing survived to the final version, but my goodness did it accelerate, hit over 200kph by the airfield's first turn. even the stig's New Zealand cousin had to lift for the drive-through though.


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Cheeseman

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Post Sat May 03, 2014 9:41 am

Re: Training For the Bavarian Rallye

I know this is off-topic, but I would like to answer strop's question.

What did I think? You certainly do have a lot of time on your hands if you go and write a rant like that! I totally agree with everything you have said in there. You seriously do amaze me with the way you write things, be it an opinion on a debatable subject like you have just shown here, or just a description of something. Excellent work :D
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Killrob

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Post Sat May 03, 2014 5:44 pm

Re: Training For the Bavarian Rallye

Good write-up strop, that very well explains the nature of the problem at hand and puts into the right (IMO) perspective.
I'm looking forward to the car designer scenarios and the revamp of multiplayer mode... probably there will be race challenges too in the game, without the need for any organizer. Also, time limits in that mode, for example 10 min to get the car and engine built and tuned for optimal performance, will make any competition more about skill than time invested. That probably also means that "not winning" becomes less of a fret and thus any competition more friendly as the same circumstances apply for everyone. :) Of course that doesn't mean there won't be bugs and exploits... but we hope people will help us find them in an open beta phase.
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