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Public Release Build 1414

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Sherbat

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Post Wed Aug 13, 2014 3:53 am

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

I don't see any mention of it in this thread, I get the feeling I'm missing something obvious. But .. I seem to have but one, very low, sound level on my engines. I think Conedodger mentioned this in his video with Killrob, (something along the lines of hearing an engine in the background). Now we have build 1409, with the same problem. I guess the rebalanced sound levels are in the UI.
I assume this is known, but couldn't keep myself from posting this anyway.

As an aside, will we get dynamic engine sounds for the test track like we had in the engine designer?

Almost forgot .. I love the concept of Automation, and what we have so far isn't too bad :D ;) Keep up the good work!
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ConeDodger

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Post Wed Aug 13, 2014 4:47 am

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

Mine was more about just a very quiet engine, but there is a lot of work being done on sound balancing/mixing so that's probably something to do with that. Seems the regular muffled engines are a bit too quiet to compensate for the crazy ones not being too loud?
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SeriousSimon

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Post Wed Aug 13, 2014 5:17 am

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

Holy photoshopping, Dragawn, that's nice!
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samiyas

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Post Wed Aug 13, 2014 5:36 am

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

that's the best thing

All old bodies are available in modern years
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Dragawn

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Post Wed Aug 13, 2014 6:05 am

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

Vroomvroom wrote:Holy photoshopping, Dragawn, that's nice!


Thanks! I couldn't resist with the transparancy available :P
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MarceloCavalcanti

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Post Wed Aug 13, 2014 8:46 am

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

Hey Killrob, i saw one thing that i consider a failure on the new update, and i will try to explain with my awful english :-p

When i go to edit a engine that i created on the last version, i can change the configurations and return to the test screen and do other test, and the engine name continues the same.

But if a create a engine on this new update ( 1408 or 1409), save with some name ( like [red]teste[/red], for example), and return to edit the engine features, when i press the test button, the engine name changes to "1.4L Sohc" ( i did a 1362cc test engine).

The failure only happens with engines made on the new update. I tested the 1408 and 1409, and the problem is the same.


Ah, other thing: after save a car or engine, when i try to return to the previous screen, the game go back to the "main screen", instead return to engine/car list. Is it normal or a bug?
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maffc

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Post Wed Aug 13, 2014 8:50 am

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

Yep, these have been spotted and reported
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Forge91

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Post Wed Aug 13, 2014 9:04 am

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

Dragawn wrote:Woohoo! transparant background pics! Let the crappy photoshopping wars begin :lol:

Image


That car has a nice front!
All my cars front look like the front of a nissan skyline GT-R (R34).
Dunno if thats a good or a bad thing... :s
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Web: Dukeman Motor Company
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n9mfk

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Post Wed Aug 13, 2014 10:46 am

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

I run at 1280 by 960
the screen looks very strange but i can not get a screen capture of it but it very strange
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zeussy

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Post Wed Aug 13, 2014 12:57 pm

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

n9mfk wrote:I run at 1280 by 960
the screen looks very strange but i can not get a screen capture of it but it very strange


The game is 'letter boxed'? With black bars at the top and the bottom?
Lead Progammer (The Guy that makes stuff happen!)

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n9mfk

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Post Wed Aug 13, 2014 1:18 pm

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

yes and at top of screen where it reads wgt with [lb ] under it i see s t c p f spaced out
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supraman

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Post Wed Aug 13, 2014 1:42 pm

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

this is not a bug report but I would like to say that the 1409 patch operates much faster on my old computer versus any of the other updates so far. Dunno what changed but keep it up!
Cheif Designer, and CEO of Charma Automobiles.

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Pleb

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Post Wed Aug 13, 2014 7:22 pm

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

Same for me, much quicker loading times, and performance is set to increase by the final release, so our underpowered PC's can get a good rest! :P
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Dragawn

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Post Wed Aug 13, 2014 8:56 pm

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

Forge91 wrote:
Dragawn wrote:Woohoo! transparant background pics! Let the crappy photoshopping wars begin :lol:

*photoshop*


That car has a nice front!
All my cars front look like the front of a nissan skyline GT-R (R34).
Dunno if thats a good or a bad thing... :s


Thanks! And just keep designing and challenging yourself to try stuff, and you'll end up making different stuff automatically, maybe try some different headlights?

Also, the load times indeed have decreased, but the testing takes like 5 seconds on my pc... and I have an i7 with an SSD, I wonder where it bottlenecks
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julianjvr1023

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Post Wed Aug 13, 2014 10:40 pm

Re: Open Beta Release 1409 (Updated 12th Aug 2014)

i get the error

"tolua++dbcall failed!: [string "--client\functional\CCarManager.lua..."]:151: attempt to index field 'Results' (a nil value)

You van CTRL + C to report it"

and then the game crashes
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