Re: Open Beta: Suspension & Dynamics (B1320)
Cita Motors!
Website: http://citacars.wix.com/cita-cars-finland
And as always i appreciate feedback
Der Bayer wrote: MTBF is 0 because of the cooling penalty in the engine designer, but if you provide a body with enough cooling, it will be > 40000 km.
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Der Bayer wrote:@kalsylum: The engine efficiency, especially of old tech (carburettors) has been buffed a lot. Before that was changed, we got 3x the fuel consumption for "old" cars compared to "new" cars (this was some weeks ago in closed beta). Fuel consumption for old cars should be quite realistic now.
Turbocharged
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Der Bayer wrote:I don't think anything has changed in the turbo calculations. This is the result from a quick try (nothing special or too much optimized), power should be enough (750 hp). MTBF is 0 because of the cooling penalty in the engine designer, but if you provide a body with enough cooling, it will be > 40000 km.
Turbocharged
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Cars: MX-5 NB called "Mex" .. Project car which needs a lot of love , and new parts..
I'll drive it when i'm 18. :D
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NyanCatx3 wrote:Great Patch at all! The music at the designers is awesome!
And yes , there are various bugs . Atm i found 3 and a half . ^^
idk maybe something with reflections? Location : Car Platform Designer
Remember its just a test-engineLocation : Engine Designer
two bugs at once . gotcha! This is the part with the half bug. because the upper bug is in the engine designer too.Location : Car Model Designer
These are the bugs i found atm.
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Der Bayer wrote:Slim Jim wrote:I've been building a lot of high-powered rear-wheel drive cars, and while they all have excellent cornering grip, and accurate handling stats... the acceleration seems off. For example, in order to get an E63 AMG (2012, twin-turbo) close to its real-life acceleration stats, I have to move the weight distribution slider to the extreme rearward bias. If I use the real-life weight distribution, it spins way too easily... even with semi-slick tires.
Mirroring what an earlier post said, the fake weight is not the only slider that is bugged. The weight distribution stat "sticks" when you revise different models.
I think what you are experiencing with the RWD acceleration is a problem linked to the height of the center of gravity. Currently, if you set the fake weight slider to a bigger value than the base weight of the model, the height of the center of gravity will probably drop. This results in less dynamic weight distribution to the rear while accelerating -> less grip -> less acceleration -> less dynamic load on the rear axle -> less grip -> less acceleration -> ...
We'll have to take a look at the height of center of gravity in the next subproject, when we install interior into the cars.
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Der Bayer wrote:Today I found out that indeed acceleration grip is bugged in the current version. I accidentally broke the longitudinal grip calculation while calibrating cornering grip (wider tires didn't give much more grip anymore).I sent the corrected calculations to Caswal, so things should be alright again with the next update.
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Der Bayer wrote:Der Bayer wrote:Slim Jim wrote:I've been building a lot of high-powered rear-wheel drive cars, and while they all have excellent cornering grip, and accurate handling stats... the acceleration seems off. For example, in order to get an E63 AMG (2012, twin-turbo) close to its real-life acceleration stats, I have to move the weight distribution slider to the extreme rearward bias. If I use the real-life weight distribution, it spins way too easily... even with semi-slick tires.
Mirroring what an earlier post said, the fake weight is not the only slider that is bugged. The weight distribution stat "sticks" when you revise different models.
I think what you are experiencing with the RWD acceleration is a problem linked to the height of the center of gravity. Currently, if you set the fake weight slider to a bigger value than the base weight of the model, the height of the center of gravity will probably drop. This results in less dynamic weight distribution to the rear while accelerating -> less grip -> less acceleration -> less dynamic load on the rear axle -> less grip -> less acceleration -> ...
We'll have to take a look at the height of center of gravity in the next subproject, when we install interior into the cars.
Today I found out that indeed acceleration grip is bugged in the current version. I accidentally broke the longitudinal grip calculation while calibrating cornering grip (wider tires didn't give much more grip anymore).I sent the corrected calculations to Caswal, so things should be alright again with the next update.
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