Wed Jan 29, 2014 4:34 pm by taoistlumberjak
Thanks to the "23 hours plus competition cautions of Daytona", I've been wondering if we could translate car performance from the car performance screen into actual track performance. My quick and dirty way was, using Daytona as an example, break the track down into sections and correlate those to the various given speeds. Windy bits wre given the cornering speed, shorter straights were given the 1/4 mile speed, and long straights were given the maximum speed. Amazingly, I was able to get a car I made similar to a Daytona Prototype to have comparative speed on the track.
Other tracks...did not work well. I tried St. Petersburg and Miami, and it was a mess. Now, that may have been error in partitioning off those two tracks, but the speeds weren't even reasonable (I used the most recent P2 speeds at each track, or IndyCar times modified). Has anyone been working on a project like this? My reason is that I would love to translate our car designs into a sort of IMSA GTP series, but I'm having some difficulty in putting this together. Any ideas?