Re: BRC 1966 - Gentleman Brobots Club [PREPARE]
My current car has 0.0 Safety. I don't want it to fail because a fly hit the windscreen.
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Der Bayer wrote:Good idea! Currently it is based on durability (avg. reliability). But maybe your stats work better. I'll include something like that or maybe a mixture of safety, reliability and weight.
UMGaming wrote:AirJordan wrote:How is tyre wear calculated? Driveability, sportines, load, wheelspin, all of them?
The way the track testing is calculated in game comes from this race simulation so yeah
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07CobaltGirl wrote:koolkei wrote:HOLY YISSSSSSSSSSSS
but why 1966? not 1965? is there a particular reason for this?
My guess would be to explicitly eliminate the not-Sprite body?
@Martin: So, does this mean I cannot participate? I'm no Gentleman. Also, can you include a link for the mod pack allowed? I can never find it when I need it, and I currently have way more stuff than that installed in my game.
UMGaming wrote:Can I take 101 as my race Number Please?
AirJordan wrote:How is tyre wear calculated? Driveability, sportines, load, wheelspin, all of them?
Packbat wrote:I know of four factors:Actually, that makes me wonder: Der Bayer, are you going to use the high-speed yaw rate curve in calculating wear, too? Might be interesting!
- Gross vehicle weight. (I think. Not sure.)
- Wheelspin.
- Camber (more negative = more wear).
- Understeer/oversteer. The closer your yaw rate curve is to the red line, the less tyre wear.
mer_at wrote:Is the Safety Value taken into account in crashes? What determines the damage my car gets?
My current car has 0.0 Safety. I don't want it to fail because a fly hit the windscreen.
Der Bayer wrote:Tyrewear is based on tyre load per width, camber, wheelspin (actual wheelspin, not the stat), brake pad settings and brake dimensions (if wheels are locking up easily).
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