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thecarlover's mods - Suburban/Avalanche now available!

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thecarlover

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Posts: 653

Joined: Wed Oct 07, 2015 2:50 am

Location: Ottawa, Canada

Cars: Not the 2011 Porsche 911 Turbo Cabriolet in the photo.

Post Sun Nov 22, 2015 5:56 am

thecarlover's mods - Suburban/Avalanche now available!

I'd like to give a huge thanks to maffc for exporting my recent models for me, since I don't have access to the exporter anymore.


The Suburban/Avalanche is now available on the Steam workshop!

http://steamcommunity.com/sharedfiles/f ... =657410568
Standalone download on page 32: viewtopic.php?f=38&t=8552&p=105324#p105324

Available from 2012 as an SUV or SUT and with black or chrome window trim.

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The pony car is now available on the Steam workshop!

http://steamcommunity.com/sharedfiles/f ... =624449148
Standalone download on page 28: viewtopic.php?f=38&t=8552&p=98584#p98584

Available from 2003 as a couple and convertible, morphable from fast back and notch back designs.

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The Range Rover body is now available on the Steam workshop!

Edit: added 3 door variants, added an option for 7 seats to the 5 door variants, improved reflections around wheel arches, increased morphing options.
Edit 2: fixed skinning issue on 3 door variant.
http://steamcommunity.com/sharedfiles/f ... =602247920
Standalone download on page 25: viewtopic.php?f=38&t=8552&p=94369#p94369

Available from 2002 with black or body coloured pillars.

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The Trans Sport body is now available on the Steam workshop!

Edit: added more curvature to the sides, added fake windows to the cargo variant
Edit 2: fixed morph issue on the rear window of the cargo variant
http://steamcommunity.com/sharedfiles/f ... =588497782
Standalone download on page 21: viewtopic.php?f=38&t=8552&p=92367#p92367

Available from 1988 with passenger and cargo variants, both with front and rear engine options.

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The Diablo-ish body now available on the Steam workshop!

http://steamcommunity.com/sharedfiles/f ... =582517133
Standalone download on page 19: viewtopic.php?f=38&t=8552&p=91603#p91603

Available from 1988 and only mid engined.

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The Murciélago body available on the Steam workshop!

Edit: minor changes to morph limits for rear window and upper side intake, expanded engine bay for rear engines, modified front slope slightly for better headlight placement.
Edit 2: added cargo volume for rear engine models.
http://steamcommunity.com/sharedfiles/f ... =581410514
Standalone download on page 17: viewtopic.php?f=38&t=8552&p=91422#p91422

Available from 2000 with mid or rear engine.

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The kei car body is now available on the Steam workshop!

Edit: moved frame slightly, also moved the engine bay back a bit to prevent the turbo intercoolers from clipping through the bumper.
Edit 2: increased morphing options on a few of the morph sections
http://steamcommunity.com/sharedfiles/f ... =576994850
Standalone download on page 14: viewtopic.php?f=38&t=8552&p=90598#p90598

Available from 1998 and has restricted morphs to prevent going beyond kei regulations.

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The Flex body is now available on the Steam workshop!

Edit: lowered the roof slightly and made minor changes to the liftgate.
Edit 2: fixed an overlap of both halves of the mesh.
Edit 3: narrowed slightly for better proportions and increased poly count around the wheel arches.
Edit 4: fixed minor morphing issues and slightly modified the bumpers and tailgate.
http://steamcommunity.com/sharedfiles/f ... =576415339
Standalone download on page 14: viewtopic.php?f=38&t=8552&p=90515#p90515

Available from 2008 with 4-8 seats.

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The Super Duty Ram body is now available on the Steam workshop!

Edit: fixed morphing issue, modified rear bumper to fit North American sized plates, and fixed bed to hide all suspension types.
Edit 2: expanded double cab morph, wider front wheel arch morph to take 395s, morphable rear bumper, and added bed cover versions.
Edit 3: fixed minor morph issue in bed of versions without bed cover
http://steamcommunity.com/sharedfiles/f ... =575852246
Standalone download on page 13: viewtopic.php?f=38&t=8552&p=90414#p90414
Added a mid-engine single cab version available on its own on the same page, available from 2000.

Available from 1995 with and without bed cover in simple or double cab (morphable to quad cab) with 2-6 seats depending on cab configuration,.

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The xB/bB body is now available on the Steam workshop!


Edit: curved the sides inward a little more and expanded the front and rear curves slightly.
http://steamcommunity.com/sharedfiles/f ... =569632713
Standalone download on page 9: viewtopic.php?f=38&t=8552&p=89478#p89478

Available from 2000, morphable as a hatchback, wagon, or small MPV.

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The Continental body is now available on the Steam workshop!

I'd like to thank all those who helped me again. It was definitely easier now that I know a bit of what I'm doing.


Edit: added coupe versions of the hardtop and convertible.
Edit 2: narrowed frame slightly for wider tires and fixed UWV mapping on coupe models.
Edit 3: minor modification to the roof shape and coloured the upper door gaps black.
http://steamcommunity.com/sharedfiles/f ... =567479602

thecarlover60SedanHuge.zip
Continental standalone download
(1.12 MiB) Downloaded 504 times

Available from 1960 as a sedan and coupe, hardtop and convertible, and with front and rear engine options.

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The Econoline body is now available on the Steam workshop!

I'd like to thank everyone who helped me through making my first model/mod and I'm glad this community is so supportive for new content.


Edit: added a half cargo, half passenger variant.
http://steamcommunity.com/sharedfiles/f ... =563111889

thecarlover70VanLarge.zip
Econoline standalone download
(755.58 KiB) Downloaded 481 times

Available from 1970 as 2 seat cargo variant, 2-5 seat half cargo-half passenger variant, or 2-9 seat passenger variant.

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I've also taken a request for a 2016MY mid-engined race variant, so here it is. It's less polished and won't be going on the workshop.
thecarlover10RacingVan.zip
Econoline 2016 mid-engine variant
(246.77 KiB) Downloaded 503 times

For those on Steam who aren't used to manually downloading mods, unzip it and put the folder in:
C:\Program Files (x86)\Steam\steamapps\common\Automation\GameData
Last edited by thecarlover on Sat Apr 02, 2016 9:25 am, edited 68 times in total.
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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maffc

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Cars: Alfa Romeo Giulietta Sportiva

Post Sun Nov 22, 2015 6:10 am

Re: Help for bodies

the tutorials are here and should answer most questions you might have
pt1
https://www.youtube.com/watch?v=dcoq52moiY8

pt2
https://www.youtube.com/watch?v=y8pWxdaM1tI

pt3
https://www.youtube.com/watch?v=z6yAsTw6GBY

they are slightly out of but the relevant info about the changes is detailed here - viewtopic.php?f=38&t=8095
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thecarlover

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Location: Ottawa, Canada

Cars: Not the 2011 Porsche 911 Turbo Cabriolet in the photo.

Post Sun Nov 22, 2015 6:15 am

Re: Help for bodies

Thanks! I'll see what I can do with that stuff.
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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thecarlover

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Location: Ottawa, Canada

Cars: Not the 2011 Porsche 911 Turbo Cabriolet in the photo.

Post Sun Nov 22, 2015 4:47 pm

Re: Help for bodies

So I'm starting off easy with an Econoline body (I actually haven't used 3ds Max before this, I had no idea how steep the learning curve would be compared to other programs) and I'm wondering if anyone knowledgeable with making bodies can let me know if I'm on the right track with this?

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(Note: I'm not following the blueprint 100%, it's more of a guideline)
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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Felgen

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Post Mon Nov 23, 2015 1:41 am

Re: Help for bodies

So far, so good, I guess. :)
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thecarlover

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Location: Ottawa, Canada

Cars: Not the 2011 Porsche 911 Turbo Cabriolet in the photo.

Post Mon Nov 23, 2015 9:38 am

Re: Econoline panel van body - feedback/tips appreciated!

Here's my progress!

Image

If anyone has any feedback/tips, I would really appreciate it! I've got maybe 8 hours of experience with 3ds Max now, and I'd like for this to be of at least decent quality.
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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cpufreak101

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Cars: no license right now but i'll be getting a 2006 Chevy Trailblazer LS once i do get one

Post Mon Nov 23, 2015 10:49 am

Re: Econoline panel van body - feedback/tips appreciated!

thecarlover wrote:Here's my progress!

(hungy)

If anyone has any feedback/tips, I would really appreciate it! I've got maybe 8 hours of experience with 3ds Max now, and I'd like for this to be of at least decent quality.

looks nice, will nicely fill the void of 70's-90's american vans :D
Company Id:1945270
Galt Motors, excelence since 1945
(PS, Galt automotive is still Galt motors, i use it interchangably)
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TrackpadUser

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Post Mon Nov 23, 2015 2:14 pm

Re: Econoline panel van body - feedback/tips appreciated!

You seem to be advancing fairly well. The mesh flow seems fairly good and your arches look fairly OK.

Keep going, you show a lot of potential. :D
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thecarlover

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Location: Ottawa, Canada

Cars: Not the 2011 Porsche 911 Turbo Cabriolet in the photo.

Post Mon Nov 23, 2015 4:38 pm

Re: Econoline panel van body - feedback/tips appreciated!

So I've got the mesh done, the doors, hood, and bumpers as separate objects. Now what...?

Also, are there textures I need to download for the windows, chrome, black trim, etc?

Image
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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koolkei

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Post Mon Nov 23, 2015 5:07 pm

Re: Econoline panel van body - help needed!

wow you worked on this fast....

great job
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cpufreak101

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Post Mon Nov 23, 2015 5:13 pm

Re: Econoline panel van body - help needed!

koolkei wrote:wow you worked on this fast....

great job

yeah, really, that was fast, wonder if that means buggy?
Company Id:1945270
Galt Motors, excelence since 1945
(PS, Galt automotive is still Galt motors, i use it interchangably)
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thecarlover

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Location: Ottawa, Canada

Cars: Not the 2011 Porsche 911 Turbo Cabriolet in the photo.

Post Mon Nov 23, 2015 5:23 pm

Re: Econoline panel van body - help needed!

koolkei wrote:wow you worked on this fast....

great job


Thanks!

Just realised I forgot the mirror... I'll get right on that.

cpufreak101 wrote:yeah, really, that was fast, wonder if that means buggy?


I have no idea, I hope not. I only have the mesh done, so it's definitely not finished. I just don't know where to go from here.
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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maffc

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Post Mon Nov 23, 2015 6:41 pm

Re: Econoline panel van body - feedback/tips appreciated!

thecarlover wrote:Also, are there textures I need to download for the windows, chrome, black trim, etc?


The sample max files have the materials you need. If you're playing a steam version of the game the SDK is available for download in the tools menu (in steam itself). If you're on a non steam version then the links are in the tutorial video descriptions
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thecarlover

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Location: Ottawa, Canada

Cars: Not the 2011 Porsche 911 Turbo Cabriolet in the photo.

Post Tue Nov 24, 2015 10:00 am

Re: Econoline panel van body - help needed!

maffc wrote:
thecarlover wrote:Also, are there textures I need to download for the windows, chrome, black trim, etc?


The sample max files have the materials you need. If you're playing a steam version of the game the SDK is available for download in the tools menu (in steam itself). If you're on a non steam version then the links are in the tutorial video descriptions


Thanks! I've downloaded all that stuff, but the sample is at least 4 cars together and I can't make any sense of it. I managed to get the .max file to appear in the library, but the names don't make sense so I have no idea what I'm doing. When I render, I also get a popup about missing textures from the materials. Any help?

I also have no idea where to begin with the cargo/passenger boxes, so I haven't tried tackling that yet.

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Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

Image
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Daffyflyer

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Post Tue Nov 24, 2015 10:23 am

Re: Econoline panel van body - help needed!

Did you install Outliner so that you can turn the appropriate layers on and off in the max file?
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