Mon Apr 04, 2016 2:30 am by AngelOfAttack
It seems we can merge this into the "engineering time\funding" system
This is my thought:
With more skilled engineer, you can get a wider range of predection upon your parameter change. Beyound that, you'll have to re-test it.(So, it's better to determine your team BEFORE staring design your engine and car )
Every time you adjust the parameter of engine that doesn't request to rebuild a whole part would cause engineering time and funding up a little.
Every time you made major change(like the volume of engine, type of head..) you'll have to rebuild your engin and that cost a lot time and funding.
Such changes will take count Every time you test your engine, so you are free to hesitate and play around before you test your engine.
Every time you got your engine damaged while testing, will cost you much time and money to just rebuild one.
All these additional engineering time and cost will add to the basic engineering time and funding based on the type of parts you selected, later in the engineer panel(But, it's better to be able to select the engineer BEFORE THAT)
I feel it's better than the current system, that you design and tune the engine then let your team to "re-invent" this particular engine with their pace.
And same route should gose with cars too.
The problem is it can't prevent someone cheat by "hand copy" a known well-working engine. But I could live with this fault,think like this: if you the player became more skillful and experienced, it will be easier for you to build a new engine or car in the tycoon game. That's great.