Automation2BeamNG Converter
Turbocharged
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Re: Automation2BeamNG Converter
Re: Automation2BeamNG Converter
Turbocharged
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Re: Automation2BeamNG Converter
Naturally Aspirated
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Re: Automation2BeamNG Converter
EnryGT5 wrote:Stuff the X90 engine in the stripped D-Series.... Drift missile!
In my BeamNG, I can only put a custom engine in the GRans Marshall and in the Covet (and yes, is a original game).
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Re: Automation2BeamNG Converter
vmo wrote:EnryGT5 wrote:Stuff the X90 engine in the stripped D-Series.... Drift missile!
In my BeamNG, I can only put a custom engine in the GRans Marshall and in the Covet (and yes, is a original game).
Only certain cars have the ability to use an "engine tune"
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Naturally Aspirated
Posts: 1178
Joined: Wed Jul 04, 2012 4:29 am
Location: Spain
Cars: A undestructable Toyota with 1ZR FAE engine, Honda Civic VTi EG6, Mazda RX7 fc
Re: Automation2BeamNG Converter
np1993 wrote:vmo wrote:EnryGT5 wrote:Stuff the X90 engine in the stripped D-Series.... Drift missile!
In my BeamNG, I can only put a custom engine in the GRans Marshall and in the Covet (and yes, is a original game).
Only certain cars have the ability to use an "engine tune"
Ok. Thanks
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
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Re: Automation2BeamNG Converter
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Cars: None at the moment, but I'm looking to buy a '93 Del Sol soon and very excited as it'll be my first car (:
Re: Automation2BeamNG Converter
Re: Automation2BeamNG Converter
Sykriss wrote:This doesn't seem to work with the latest Steam version of Automation. Every time I try to import an engine from Automation, it crashes. Possibly the file structure changed slightly?
Yeah, a lot of stuff has changed, so this tool will probably need some changes
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Re: Automation2BeamNG Converter
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