Sat Jan 03, 2015 12:36 am by BitTwiddler
Anyway, I wrote that previous list on new years near the end of the night when I was...somewhat inebriated. However my somber self will try and fulfill my inebriated promises. Because that's how I roll.
Updated to 0.10Anyway, more has changed in the code then you likely care about, therefore.
Succinct Change Log- Ability to rescale the track, not just scale it! This means you can alter the scale so the length changes, but the graphical track doesn't!
- Added a track highlight function, now you always know what part of the track you are editing.
- Graphical display of slope and camber right next to where you adjust them.
- The title bar has a * to show if you have saved or not (will not warn you if you fail to save!)
- Changed the name of the program so that people know which track editor you're talking about.
- Index names are now on both sides of the track, so you can find the track section you are looking for easier.
- Fixed a bug in the rendering of split times on curves.
- Fixed a bug in the curve rendering.
- Rewrote entire rendering subsystem so I can fix it easier once I get more information about how the game works.
EDIT: BUG FIXED EDITION 0.10b
Change Log- Fixed rescaling not changing split values.
- Fixed rescaling not updating the segment panel values.
- Fixed where floating point errors and trailing zeros were being saved in the lua.
- Fixed where Track Segments were not being set to reasonable values on creation or type change.
- Fixed a graphical bug with the track highlighting making it hard to guess the angle of turns.
- Fixed the track segment counter.