Re: Game at Launch, What is in? What is Out? - Updated 20/5/
zeussy wrote:What we want to the game to have eventually (as expansions, and future paid content):
Don't do this :(
zeussy wrote:What we want to the game to have eventually (as expansions, and future paid content):
Zeblote wrote:zeussy wrote:What we want to the game to have eventually (as expansions, and future paid content):
Don't do this
netnut wrote:As a game developer myself, my suggestion would be to put the whole business aspect of the game on the backburner, temporarily, and instead toss in a drag strip with simplified controls -- meaning just a throttle and gear shifter (not unlike what you have going on in engine testing) and let people race their creations.
Because honestly, the business part of the game sounds like a major, *major* development timesink (that you haven't even really started? I think?) and my fear is that it could quickly get out of control, and potentially make you go belly up, when the gameplay benefits from such a mode are questionable, at best.
Naturally Aspirated
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netnut wrote:There's no misundertanding on my part, I don't think. But maybe I didn't translate my point very well, so I'll elaborate.
If I understand your situation right, it is as follows:
1) Money is pretty tight. Understandable.
2) You have a car building editor that is relatively close to completion.
and
3) You'll still need to develop a "game" to wrap around that nice editor of yours.
Now if all those points are true, then consider this:
1) While I'm sure you have business niche fans, and probably plenty of them, I also do have a feeling that (at the risk of maybe sounding a bit arrogant) your fanbase right now is mostly just into cars in general, and engines, and tuning. I mean after all, you've got an engine building demo up right now on the front page, not business stuff.
2) People that are into cars, engines, and mechanical tuning, are probably also into the competitive aspect of what tuning is all about, or going faster than the other guy. Aka racing their creations.
Now, keeping those two points in mind, let's look at your situation again. You need money, yes, and you need buzz. For that, you ideally need to finish a wrapper game around your great editor, ASAP. Get it from being a cute little single player tech demo, to being something that people *want* all their friends to buy.
With me so far? Okay, I know that developing a simple drag strip racing mode with either simplified controls (throttle+gearshifter only with no steering) OR even no controls whatsoever, takes probably what.... maybe 1/10th the effort of creating a fully fledged business simulation game? If that? After all you'd basically just be punching your dyno results into a few more variables, and visualizing it in a track view.
So my thought is basically that if you went that route, then you would find yourself better fueled to take on the rest of your game, the business side, which frankly sounds like a massive challenge for such a small team. So no, it's not because I just want a drag game and not a business simulation. I mean hell, I even loved Capitalism 2, and I don't think it can get any more business simmy than that.
Anyway, I just wanted to communicate this out to you. It doesn't mean I'm going to whine and moan about it. I mean, you've had my support already either way.
I just think there are more people out there that would want to build and race, than business and build.
Killrob wrote:And those people are already catered to by loads of other games. By going that route we would be in direct competition with various AAA racing games and people would demand the same level of graphical fidelity.
Killrob wrote:Also, we're doing pretty well money-wise for being an indie, we're getting around and sales are steadily increasing. We don't have to live paycheck to paycheck, which confirms to us that we are on the right path.
netnut wrote:I am however glad that you seem so confident in being able to do the business aspect of the game properly. I guess I've just seen too many small teams take too many big bites that they couldn't handle, and it has made me a bit pessimistic.
Naturally Aspirated
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eecer wrote:theres absolutely no way that adding a racing portion of the game would have people focus more on this than GT or Forza.
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