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Suggestion Guidelines - READ BEFORE POSTING

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Killrob

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Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

Posts: 3711

Joined: Fri Mar 11, 2011 1:00 am

Location: Lower Hutt, New Zealand

Cars: I owned a Twingo... totally bad-ass!

Post Wed Feb 06, 2013 8:32 pm

Suggestion Guidelines - READ BEFORE POSTING

Hey guys!

The suggestion subforum is a popular one. The reason for that I see is that we have an awesome, dedicated and knowledgeable community
that wants to see Automation to become the game that covers just about everything car or engine related. At the same time it is easy to
forget that while ideas for features may be totally awesome superficially, when you get to the meat that is design, gameplay and
implementation of said feature it all falls apart.

Thus, in his endless wisdom, Andrew "Daffyflyer" Lamb, spoke the 3 Suggestion Commandments:

All features shalt be:
    1. A key technical part of real life car/engine design, a major focus of real life engineers, not a small engineering chore.
    2. An interesting design compromise. There have to be advantages and disadvantages to every choice in said gameplay mechanic.
    3. A worthwhile trade-off considering both development effort and gameplay value.

If thy suggestion obviously doesn't pass the "3 Suggestion Commandments", thou shalt receive the following answer to your request:
..... :shock:


I'd like to add some thoughts to the above stated rules:
  • Development time is a finite resource that needs to be spent wisely.
  • Hence, a broader game (in terms of features) needs to be shallower at the same time.
  • Added complexity needs to return more than its weight in added gameplay value.
  • If a feature isn't viable now, it probably won't be viable in the future either.
  • If you still don't get it, this post might put things into perspective some more.

Please do not post suggestions without reading the FAQ, repeated nonsensical suggestions will get you a warning.

The features of the Engine Designer are locked down at this stage of development!

Suggestions are still welcome for the Car Designer, and we will of course take them into consideration, although a lot of the design for
that aspect of the game is now reasonably well planned out, however if someone suggests something that fits in well and improves things
we'll use it, of course.

Suggestions are more than welcome for the Tycoon Part of the game, we are very much interested to see you guys throwing ideas around
of what you want to see out of that. As that is in a fairly early design stage there is lots of potential to add and change parts of its design.

Cheers!
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Daffyflyer

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Developer - Lead Artist
Developer - Lead Artist

Posts: 3444

Joined: Wed Apr 14, 2010 8:36 pm

Location: Wellington, New Zealand

Cars: 1993 Mazda Lantis Type R V6 Racecar, 2006 BMW 530i

Post Thu Feb 07, 2013 12:35 am

Re: Suggestion Guidelines

This.
3d Artist, Game Designer, Marketing Guy

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bat25570

Naturally Aspirated

Posts: 7

Joined: Mon Sep 09, 2013 2:41 am

Location: france

Cars: polo 308 saxo 208gti

Post Mon Aug 11, 2014 2:26 am

Re: Suggestion Guidelines - READ BEFORE POSTING

sa serai bien de crée ses forme sur les carrosserie par exemple fair des ligne qui ressorte comme sur les bmw ou arondir

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