Weekly Update
Ok, I admit this is a little late, but I still contend that it is Sunday in some parts of the world still....
It has been a busy week for me socially, so I have not got as much done as I would of hoped.
So, Research has changed a lot from last week as daffy had a fantastic idea of how to handle it. So the tool as expected has completely changed, but I don't expect it to change too much in the future.
Programming on loading the research hierarchies into the game is done, and I am working through the networking/gameplay code to complete the most of the research system.
It's quite a cusp of stuff to actually get through, this intertwines with a lot of the game dynamics. As there will be local and global parts market to purchase items from, these markets will also research items at their own rate. Which will allow players to buy part items that are better, cheaper, or in more quantities than the player can manufacture themselves. In fact at the start of the game, all of your parts will come from the parts market.
Anyway, better get back to it.
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