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KOH pretesting

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Zabhawkin

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Post Sun Feb 14, 2016 7:16 am

Re: KOH pretesting

Changes:
Fixed cars getting torn up too much
Changed the dependence on off road to a non linear function (off-road is now much more of a factor in the technical ie rock crawling sections)
If the car is driver limited it will now take less damage instead of more

Carlover: The ATX spun out while driving it through the pits, the driver checked himself into medical. A short time later the car was found burning with an empty gas can next to it.
The SSM 2:18:21.38

KoolKei: without seeing the rest I just threw in some numbers 1:15:43.85

Squidhead: having troubles loading yours, I don't seem to have the body. Do you know which one it was or who made it?
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squidhead

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Post Sun Feb 14, 2016 7:29 am

Re: KOH pretesting

Zabhawkin wrote:Squidhead: having troubles loading yours, I don't seem to have the body. Do you know which one it was or who made it?


It should be 00s Luxury SUV by the car lover. It's in the workshop
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squidhead

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Post Sun Feb 14, 2016 9:14 am

Re: KOH pretesting

Ok, I've built a massively evil beast of a thing and there's still 10k to spare. I believe that for the next time a stricter reglament should be implemented.
I'm just not sure if restricting it to 275kph is a good thing, but I went for the idea of "nobody does 340+ on sand and gravel"
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Zabhawkin

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Post Sun Feb 14, 2016 9:30 am

Re: KOH pretesting

The workshop doesn't like me much but I found it.

1:39:34.36

KOHT.png
KOHT.png (84.35 KiB) Viewed 5030 times


It might help to see how I am doing things

If the section has a time it uses otherwise it is based off of max speed and distance. That divided by whatever comes out as the limiting factor (under the %).

The section in red is the base damage that section does to each of the parts.

The section in blue is how your car did, the damage multiplier and how many points each part still has at the end of each of the track sections.
The average is basically how much car you have left

The group below has the cars stats from the beginning to the end, as well as how much damage each part can take.

Note: The body damage actually is not factored in the calculations, I am using it as a guide as to how ragged your car looks at the end of the race.
Desert Mountains Automotive Specializing in high reliability cars and trucks for more demanding needs.
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koolkei

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Post Sun Feb 14, 2016 10:29 am

Re: KOH pretesting

now a question.

will turbo and altitude matters?
like irl the higher you go, the less dense the air are, also means less power afaik.
this is somewhat alleviated if you have turbos.

are you calculating this? or are you not calculating engine power?
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Zabhawkin

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Post Sun Feb 14, 2016 11:47 am

Re: KOH pretesting

Just using what the game gives me, so no altitude wont matter
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HighOctaneLove

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Post Sun Feb 14, 2016 2:45 pm

Re: KOH pretesting

Here's a car for testing in this competition :)

Presenting the 2016 Bogliq Kitten Ralleye!!!

Kitten Ralleye.png
Kitten Ralleye.png (286.03 KiB) Viewed 5005 times
Bogliq Automotive #1929007
Leeroy Racecraft #1930086
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strop

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Post Sun Feb 14, 2016 5:43 pm

Re: KOH pretesting

I just sent an extreme version of my Farm Truck Challenge entry in. Hopefully the 82 offroad will mitigate the challenge and damage from the Hell parts. I'm not sure whether AWD will do or should I go 4x4. But with 970Nm and 750bhp I'm sure the truck can work most things out. Perhaps I should have used better seats, I do have a lot of money to spare. Or the cost ceiling should be dropped to 25k.
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Zabhawkin

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Post Sun Feb 14, 2016 7:11 pm

Re: KOH pretesting

HOL: 2:10:48.04, and spent more time in Hell than the rest of the track combined (almost an hour and a half). Much of the time it was limited by the driver.
I can imagine how exhausted the driver and co-driver would be after dragging the car with its winch, stacking rocks and manhandling the car through that half mile.
The name and color reminded me of the kitten clipper from Gnomio and Juliet.

Strop: Having problems with your cooling, but none the less using what it loaded up with got 0:49:10.04 and spent less than 17 minutes in hell.

Looks like I will have to track engine temp, or require minimum cooling for the first round.
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strop

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Post Sun Feb 14, 2016 7:53 pm

Re: KOH pretesting

That's odd, the settings must not have loaded correctly. I almost always set my engine cooling to at least the minimum required, unless I'm trying to hit a ludicrous top speed!

What's the difference should I use AWD?
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Zabhawkin

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Post Sun Feb 14, 2016 8:48 pm

Re: KOH pretesting

That's what I was guessing, I couldn't even load your other two at all, I did re-download the file so it might be a bad export.

Considering the game calculates 4wd as 2wd for sportiness and driveability it might gain more time on the fast sections without loosing too much on the technical sections.

However I am starting to think about giving a slight tweak to sportiness and driveability to account for 4wd, considering it would be active during the race.
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HighOctaneLove

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Post Sun Feb 14, 2016 9:57 pm

Re: KOH pretesting

Zabhawkin wrote:HOL: 2:10:48.04, and spent more time in Hell than the rest of the track combined (almost an hour and a half). Much of the time it was limited by the driver.
I can imagine how exhausted the driver and co-driver would be after dragging the car with its winch, stacking rocks and manhandling the car through that half mile.
The name and color reminded me of the kitten clipper from Gnomio and Juliet.


D'oh!!! :oops:

I should have watched the video before making my car, :lol: There's no way a WRC inspired car'll survive the beatings I saw on that video!

Back to the drawing board, methinks...
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thecarlover

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Post Mon Feb 15, 2016 2:58 am

Re: KOH pretesting

So the 3 million dollar car was burned to the ground? Oh boy, I guess I should add some level of comfort and drivability next time :lol:
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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Zabhawkin

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Post Mon Feb 15, 2016 4:26 am

Re: KOH pretesting

TR8R: 54:30.89
All but 3 sections were limited by your driver, though you were probably good for another 2 laps.



So far the best times are with mid range sportiness and drivability with a high off-road score and a top speed greater than 150, and at least 20 comfort.

for the actual challenge I think I will reduce the cost to $25,000.
Last edited by Zabhawkin on Mon Feb 15, 2016 4:42 am, edited 1 time in total.
Desert Mountains Automotive Specializing in high reliability cars and trucks for more demanding needs.
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Zabhawkin

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99 Nissan Frontier
84 Jeep CJ7 (rock crawler)

Post Mon Feb 15, 2016 4:37 am

Re: KOH pretesting

Strop: I figured out the problem with at least the X version, when I would go look at the chassis it would remove your lower vents to the base model.
Tried a quick and dirty AWD with yours, it shaves 2 minutes.
Desert Mountains Automotive Specializing in high reliability cars and trucks for more demanding needs.
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