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The Scrapyard [IDEA]

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F17Francesco

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Post Sat Feb 06, 2016 11:53 pm

The Scrapyard [IDEA]

The Scrapyard

Concept
: you buy some parts from a scrapyard and you build a car.

How it works: For starting i'll make varius cars and engines and i give them a price (low price, it will be some s***y parts, old and rusty). Every round you have a budget and a mission (like: fastest 1/4 mile), you (and I) must build a car combining engine, car, tires buyed from the scrapyard. At the end of the round the winner choose the budget and the mission for the next round.

What i do
: I'll made the first stock of parts to start and i made some google docs for reference and help choose the parts
What you can do: You'll make some other parts to add to the scrapyard.

What you can modify in the car
: Everything you can do in a simple garage
-Lower engine compression
-Add or remove turbo (you must buy it from the scrapyard)
-Change fuel mixture
-Change Ignition Timing
-Change transmission (you must buy it from the scrapyard)
-Change Tires (you must buy it from the scrapyard)
-Strip down the interior and safety
-Change aerodynamics
-Change suspension settings and parts (you must buy it from the scrapyard)
-Change brakes (you must buy it from the scrapyard)

Most of the time you find in the scrapyard a fully working car (engine, tires, tranmission etc..) but you can find some car without something, samething with engines (sometimes with trasmission, sometimes without)

What you think of this challenge?

When it starts? Probably not before 3 or 4 weeks
Are you ispired? NO http://www.automationgame.com/phpBB3/viewtopic.php?f=39&t=9294
Last edited by F17Francesco on Sun Feb 07, 2016 12:15 am, edited 1 time in total.
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strop

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Post Sun Feb 07, 2016 12:01 am

Re: The Scrapyard [IDEA]

This sounds very much like a good ol' falkrace. You don't even need a license to go wheelbanging autocross and can't pay more than 200 bucks for your car before selling it to somebody else after the next race!
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F17Francesco

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Post Sun Feb 07, 2016 12:05 am

Re: The Scrapyard [IDEA]

strop wrote:This sounds very much like a good ol' falkrace. You don't even need a license to go wheelbanging autocross and can't pay more than 200 bucks for your car before selling it to somebody else after the next race!

Yes, something like that with a little bit of Top Gear cheap "something" challenge
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Madrias

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Post Sun Feb 07, 2016 12:23 am

Re: The Scrapyard [IDEA]

Could be interesting. Essentially making a clunker rally.
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F17Francesco

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Post Sun Feb 07, 2016 3:50 am

Re: The Scrapyard [IDEA]

If someone want to start send me some parts i'm happy, i want to create a beta verion of the catalog.

Can you link me a forum post, like car sharing forum thread (but with a download)
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thecarlover

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Post Sun Feb 07, 2016 4:11 am

Re: The Scrapyard [IDEA]

As far as parts, we could say things like "hard long life tires, 660 mm dia. 175 mm wide, 17" steel wheels, -2 quality" or even send full engines or bodies without an engine and trim?
Car showcase thread: viewtopic.php?f=35&t=8227
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F17Francesco

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Post Sun Feb 07, 2016 4:25 am

Re: The Scrapyard [IDEA]

thecarlover wrote:As far as parts, we could say things like "hard long life tires, 660 mm dia. 175 mm wide, 17" steel wheels, -2 quality" or even send full engines or bodies without an engine and trim?

you can send me even complete cars, with engine and trim, even "new" car from your company, then i'm going to make it old lowering the quality; or if you want briefly describing your idea, i'm out of creativity now :P
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Packbat

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Post Sun Feb 07, 2016 4:30 am

Re: The Scrapyard [IDEA]

What year are you thinking the competition is set in? I figure most of the scrapyard parts should be built 5-15 years earlier, with a smattering of earlier-still.
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F17Francesco

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Post Sun Feb 07, 2016 4:34 am

Re: The Scrapyard [IDEA]

Packbat wrote:What year are you thinking the competition is set in? I figure most of the scrapyard parts should be built 5-15 years earlier, with a smattering of earlier-still.

Yes, i'm tinking to set the competition in 2016 but with parts and cars from 1940-2005, obviusly a 2005 car need very low quality to finish in a scrapyard (with higher price)
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Packbat

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Post Sun Feb 07, 2016 4:41 am

Re: The Scrapyard [IDEA]

And a 1940 car needs to be really common and bulletproof to survive that long. Okay, I think I understand the parameters - I'll see what I can send you.

...ooh, thought re: turbos: players'll have to make sure that they're set up exactly as the scavenged parts were. Same dimensions and AR, at least - dunno how hard it is to adjust boost pressure. Should probably put a note to that effect in the rules.
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F17Francesco

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Post Sun Feb 07, 2016 4:56 am

Re: The Scrapyard [IDEA]

Packbat wrote:And a 1940 car needs to be really common and bulletproof to survive that long. Okay, I think I understand the parameters - I'll see what I can send you.

...ooh, thought re: turbos: players'll have to make sure that they're set up exactly as the scavenged parts were. Same dimensions and AR, at least - dunno how hard it is to adjust boost pressure. Should probably put a note to that effect in the rules.


Changing the boost is commonly easy, the pressure was often regulated by a spring loaded valve (wastegate), dimensions and AR must be fixed, i'm now looking for parts and parameters players can change but the idea is this: easy to do in a small workshop
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nialloftara

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Post Sun Feb 07, 2016 5:09 am

Re: The Scrapyard [IDEA]

Exhaust is easy, headers, pipe diameter, mufflers and cats can all be changed or removed with a wrench set and some wd-40.
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F17Francesco

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Post Sun Feb 07, 2016 5:16 am

Re: The Scrapyard [IDEA]

nialloftara wrote:Exhaust is easy, headers, pipe diameter, mufflers and cats can all be changed or removed with a wrench set and some wd-40.

Yes, totally, the exaust system have even a small cost (if you don't put any cat or muffler), for the headers you need to find the right one, or build one... so, i think it's free
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Packbat

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Post Sun Feb 07, 2016 5:18 am

Re: The Scrapyard [IDEA]

...ooh, thought re: transmissions: Automation automatically sizes transmissions to the power being transmitted. It might be necessary to institute power range rules for each transmission to make the simulation work out correctly.
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F17Francesco

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Post Sun Feb 07, 2016 5:28 am

Re: The Scrapyard [IDEA]

Packbat wrote:...ooh, thought re: transmissions: Automation automatically sizes transmissions to the power being transmitted. It might be necessary to institute power range rules for each transmission to make the simulation work out correctly.

Yes, i know, but in my opinion it became too complicated, let me know what you think.

For now this is the list of what players can change:
cooling fixtures
engine (buying)
lower compression
aspiration type (buying turbos)
max boost
intake filter
fuel type (probably the same for all the partecipants)
fuel mixture
ignition timing
rpm limit
exaust (or standard or no cat/no mufflers)
gearbox (buying with fixed type, option, ratios, spacing, and power distribution)
top speed
tyre (buying)
brakes (buying)
undertray (no downforce)
cooling and brake airflow
interior, entertanment, driver assists and safety (only lower)
suspension tuning and ride height
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