FAQ  •  Login

BRC 1966 - Gentleman Brobots Club [RACE 6 P&Q]

<<

mer_at

User avatar

Turbocharged
Turbocharged

Posts: 175

Joined: Mon Feb 27, 2012 12:08 am

Cars: BMW 325i

Post Wed Jan 06, 2016 10:29 pm

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

Is the Safety Value taken into account in crashes? What determines the damage my car gets?

My current car has 0.0 Safety. I don't want it to fail because a fly hit the windscreen. ;)
<<

koolkei

User avatar

Posts: 947

Joined: Wed Sep 09, 2015 10:35 pm

Cars: a mini 2 wheeled single cyl car :D

Post Wed Jan 06, 2016 11:39 pm

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

you don't need a fly. wind alone will take it down like a cardboard box :P
<<

Packbat

User avatar

Posts: 953

Joined: Fri Mar 13, 2015 4:07 pm

Location: Eastern Time Zone, USA

Cars: I, being poor, have only my dreams

Post Thu Jan 07, 2016 12:51 am

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

@mer_at: That's the current proposal:
Der Bayer wrote:Good idea! Currently it is based on durability (avg. reliability). But maybe your stats work better. I'll include something like that or maybe a mixture of safety, reliability and weight.

I'm probably going to enter a car with at least 15 Safety, just to be safe.
<<

koolkei

User avatar

Posts: 947

Joined: Wed Sep 09, 2015 10:35 pm

Cars: a mini 2 wheeled single cyl car :D

Post Thu Jan 07, 2016 1:01 am

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

Image
<<

AirJordan

User avatar

Posts: 413

Joined: Mon Nov 16, 2015 8:21 am

Cars: Cee apostrophe d

Post Thu Jan 07, 2016 1:48 am

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

UMGaming wrote:
AirJordan wrote:How is tyre wear calculated? Driveability, sportines, load, wheelspin, all of them?

The way the track testing is calculated in game comes from this race simulation so yeah


I knew about new calculations but i still do not know what does efect tyre wear the most :)
Image
Everyone who believes in telekinesis, raise my hand.
<<

Packbat

User avatar

Posts: 953

Joined: Fri Mar 13, 2015 4:07 pm

Location: Eastern Time Zone, USA

Cars: I, being poor, have only my dreams

Post Thu Jan 07, 2016 2:28 am

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

I know of four factors:
  • Gross vehicle weight. (I think. Not sure.)
  • Wheelspin.
  • Camber (more negative = more wear).
  • Understeer/oversteer. The closer your yaw rate curve is to the red line, the less tyre wear.
Actually, that makes me wonder: Der Bayer, are you going to use the high-speed yaw rate curve in calculating wear, too? Might be interesting!
<<

koolkei

User avatar

Posts: 947

Joined: Wed Sep 09, 2015 10:35 pm

Cars: a mini 2 wheeled single cyl car :D

Post Thu Jan 07, 2016 6:23 pm

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

any more updates? my butt is clenching as hard as it could and are prepared to seat on those park bench seat again.
<<

Der Bayer

User avatar

15-Star Beta Tester
15-Star Beta Tester

Posts: 1344

Joined: Tue Sep 20, 2011 1:34 am

Location: Karlsruhe, Germany

Cars: Seat Ibiza 6L 1.4

Post Thu Jan 07, 2016 6:44 pm

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

07CobaltGirl wrote:
koolkei wrote:HOLY YISSSSSSSSSSSS

but why 1966? not 1965? is there a particular reason for this?

My guess would be to explicitly eliminate the not-Sprite body?

@Martin: So, does this mean I cannot participate? I'm no Gentleman. ;) Also, can you include a link for the mod pack allowed? I can never find it when I need it, and I currently have way more stuff than that installed in my game.
Yeah it is 1966 and the rules have been changed in order to exclude the non-Sprite.

Only the driver Model is considered to be a gentleman, so you as a car designer still can join of course. ;)

UMGaming wrote:Can I take 101 as my race Number Please?
You will be able to choose your preferred numbers but are limited to single and two digit numbers.

AirJordan wrote:How is tyre wear calculated? Driveability, sportines, load, wheelspin, all of them?

Packbat wrote:I know of four factors:
  • Gross vehicle weight. (I think. Not sure.)
  • Wheelspin.
  • Camber (more negative = more wear).
  • Understeer/oversteer. The closer your yaw rate curve is to the red line, the less tyre wear.
Actually, that makes me wonder: Der Bayer, are you going to use the high-speed yaw rate curve in calculating wear, too? Might be interesting!
Tyrewear is based on tyre load per width, camber, wheelspin (actual wheelspin, not the stat), brake pad settings and brake dimensions (if wheels are locking up easily).

mer_at wrote:Is the Safety Value taken into account in crashes? What determines the damage my car gets?

My current car has 0.0 Safety. I don't want it to fail because a fly hit the windscreen. ;)
The damage your car takes is influenced by weight (comparison to the other crashing car, the lighter one takes more damage), safety and average reliability of the car. The influence will consist of an somewhat average value but a value close to 0 in some category will penalise you a lot more.

A rather important note: The engine reliability stat in the game is not changing anymore if you provide not enough cooling. The reliability in my calculations will take a look at required and actual cooling and scale engine reliability depending on that.

Another note: I try to get the submission tool ready before the weekend. :)
Image
<<

koolkei

User avatar

Posts: 947

Joined: Wed Sep 09, 2015 10:35 pm

Cars: a mini 2 wheeled single cyl car :D

Post Thu Jan 07, 2016 8:21 pm

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

Der Bayer wrote:Tyrewear is based on tyre load per width, camber, wheelspin (actual wheelspin, not the stat), brake pad settings and brake dimensions (if wheels are locking up easily).

well dang. i really usually prefer to have a 2 piston oversized disc because im trying to get the brake fade as low as possible. more often than not, it makes the brake pretty OP.

or is there another way to do it? aside from giving it more brake cooling?
<<

UMGaming

User avatar

Supercharged
Supercharged

Posts: 486

Joined: Sun Nov 16, 2014 4:50 pm

Location: Auckland NewZealand

Cars: None :(

Post Thu Jan 07, 2016 10:35 pm

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

Is 00 or 0 possible as racing numbers? (I'm guessing that 0 will be anyway but If possible I'm taking 00)
<<

Der Bayer

User avatar

15-Star Beta Tester
15-Star Beta Tester

Posts: 1344

Joined: Tue Sep 20, 2011 1:34 am

Location: Karlsruhe, Germany

Cars: Seat Ibiza 6L 1.4

Post Thu Jan 07, 2016 11:17 pm

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

1-99 with 1 being reserved for the current champion.
Image
<<

UMGaming

User avatar

Supercharged
Supercharged

Posts: 486

Joined: Sun Nov 16, 2014 4:50 pm

Location: Auckland NewZealand

Cars: None :(

Post Thu Jan 07, 2016 11:43 pm

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

I call shotgun on 88
<<

AirJordan

User avatar

Posts: 413

Joined: Mon Nov 16, 2015 8:21 am

Cars: Cee apostrophe d

Post Thu Jan 07, 2016 11:50 pm

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

#23
Image
Everyone who believes in telekinesis, raise my hand.
<<

Der Bayer

User avatar

15-Star Beta Tester
15-Star Beta Tester

Posts: 1344

Joined: Tue Sep 20, 2011 1:34 am

Location: Karlsruhe, Germany

Cars: Seat Ibiza 6L 1.4

Post Thu Jan 07, 2016 11:51 pm

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

Nobody does anything. I don't want this thread to become a mess of race number claims. You will be able to specify your desired number when you submit your car (first come first serve).
Image
<<

UMGaming

User avatar

Supercharged
Supercharged

Posts: 486

Joined: Sun Nov 16, 2014 4:50 pm

Location: Auckland NewZealand

Cars: None :(

Post Thu Jan 07, 2016 11:59 pm

Re: BRC 1966 - Gentleman Brobots Club [PREPARE]

ohh ok sorry about that
PreviousNext

Return to Community Challenges & Competitions

Who is online

Users browsing this forum: No registered users and 0 guests