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The BRC is dead... [NEW CHALLENGE DISCUSSION]

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NormanVauxhall

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Post Tue Feb 10, 2015 10:55 am

Re: The BRC is dead...

Der Bayer wrote:Tyre wear is not yet implemented, but yes, it is planned to make different compounds behave differently over time. Difficult to drive and powerful cars will wear them faster, too.


Can be also taken into acount that powerfull and stressful car to drive could increase the fatigue of the driver and tire him/her quicker? So on the long run the performance of the driver too will be reduced a bit.
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Post Tue Feb 10, 2015 11:01 am

Re: The BRC is dead...

I've got a couple questions. Is there Drafting, Multiple car crashes, cars effected after the crashes, and cautions?
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BitTwiddler

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Post Tue Feb 10, 2015 11:59 am

Re: The BRC is dead...

How is the track calculated? Do you know how it actually works in game? I ask so I can make my track editor more accurate.
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doncornaldie

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Post Tue Feb 10, 2015 2:30 pm

Re: The BRC is dead...

:shock: :shock: :shock: :o :o :o Someone give this guy a cookie!

This feature is a final release MUST have... finally a way to possibly add a race team management part to the tycoon aspect of the game, and simulate races. This should not go unnoticed by the devs. This is awesome! :D
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doncornaldie

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Post Tue Feb 10, 2015 2:32 pm

Re: The BRC is dead...

strop wrote:Can I name my next car after you Der Bayer? I promise it'll be the most superlative of my lineup yet :P


lol I second that! :D
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NiuYorqCiti

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Post Tue Feb 10, 2015 2:44 pm

Re: The BRC is dead...

NormanVauxhall wrote:
Der Bayer wrote:Tyre wear is not yet implemented, but yes, it is planned to make different compounds behave differently over time. Difficult to drive and powerful cars will wear them faster, too.


Can be also taken into acount that powerfull and stressful car to drive could increase the fatigue of the driver and tire him/her quicker? So on the long run the performance of the driver too will be reduced a bit.


I guess it'd be easier to calculate the fatigue of the driver based on the tameness of the car, rather than on its power.
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VicVictory

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Post Tue Feb 10, 2015 3:48 pm

Re: The BRC is dead...

so, in case there wasn't already enough YES in this thread...


....


YESSS! :D
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Post Tue Feb 10, 2015 4:45 pm

Re: The BRC is dead...

Based Der Bayer is BASED! We shall see a new era of competitions rise!?
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NiuYorqCiti

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Post Tue Feb 10, 2015 5:16 pm

Re: The BRC is dead...

HarunaSay wrote:Based Der Bayer is BASED! We shall see a new era of competitions rise!?


I say yes. :!:
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Der Bayer

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Post Tue Feb 10, 2015 5:50 pm

Re: The BRC is dead...

NormanVauxhall wrote:Can be also taken into acount that powerfull and stressful car to drive could increase the fatigue of the driver and tire him/her quicker? So on the long run the performance of the driver too will be reduced a bit.

The driver will make more errors with more difficult to drive cars, yes. I haven't thought about how that effect is changed over time. We'll see, I'll put it on my nice-to-have list. Thanks for the suggestion :)

Nivracer wrote:I've got a couple questions. Is there Drafting, Multiple car crashes, cars effected after the crashes, and cautions?

Drafting already works, single multiple car crashes are planned. The effects of these crashes will be reduced performance (which can be fixed in pits, hopefully the driver will decide to go there when it's worth it but not one lap before finish) or retirement, depending on the severity of the crash. Yellow flags and safety cars are definitely a must and planned, that shouldn't be too hard to do.

BitTwiddler wrote:How is the track calculated? Do you know how it actually works in game? I ask so I can make my track editor more accurate.

Yes, I know, because I prototyped it. :) And I know it has some quirks which should be fixed at some point. I'll write you a PM on how the track drawing works later today.
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Post Tue Feb 10, 2015 7:02 pm

Re: The BRC is dead...

All hail Lord Der Bayer!

I can definitely say that I will work my butt off in order to get an entry in for this. One quick question (as it is the BRC): will teams be allowed? I only thought of that recently and realised that nobody has asked that question in ages. Should hopefully add another interesting aspect to this

If teams are allowed, if anybody wants to join me feel free to let me know, but I will say now that I am not the best when it comes to making a race car (just good at reviewing them)

Pleb's philosophy seems far more interesting than Descartes, Nietzsche and others that I am made to study here. Must be implemented into education system.
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Der Bayer

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Post Tue Feb 10, 2015 7:30 pm

Re: The BRC is dead...

I would say it's the usual one car per participant rule. I don't care where you got your car from, so using the same cars is allowed. If you can specify a teammate you don't want to fight with? Should be possible, but that's not high priority.
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np1993

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Post Tue Feb 10, 2015 8:16 pm

Re: The BRC is dead...

What are the rules/restrictions to enter this race? I didn't notice any in the OP and might have overlooked them in the other pages
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Sayonara

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Post Tue Feb 10, 2015 8:25 pm

Re: The BRC is dead...

This will address my two major frustrations with current Automation community challenges.

1) Fuel consumption is not a factor.
2) Reliability is not a factor, provided you meet an arbitrary minimum.

The inevitable result is that the best way to perform well in an Automation community challenge is to set your air-fuel ratio as low as it will go, then run as much boost as you can while meeting reliability specifications. Adding fuel consumption and reliability to the mix adds more challenge - you can have high power, low fuel burn, good reliability, but not all at once. In endurance racing you need all three.

With that said, is it possible to use the specific fuel efficiency data produced in the Engine Designer (the data must exist in a readable form somewhere, given that it's used to draw the fuel consumption graph) to simulate fuel burn by tracking it against engine RPMs during the race? If not, I suppose it would be possible to just take the specific fuel efficiency stat and work from there, but I am not sure how accurate this would be for engines with weird fuel efficiency curves (particularly those running very high boost).

Regarding tire wear - could you use the tire quality slider value as an ersatz "soft vs hard" slider? Positive values being a soft compound - better grip but lower lifespan in the simulation, and negative values the inverse.

Combine all this with the 24 Hours of Le Mans rules on pit stops (crews may not refuel while performing any other work on the vehicle) and reducing the need to make pit stops suddenly becomes very important.

Just as an example, an imaginary pit stop:
Pit lane transit: 34 seconds (actual time on Mt. Panorama pit lane)
Refuel: 28 seconds from a near-empty tank (4l/s into a 120 liter fuel cell)
Tires: 5 seconds, 12-15 if rules do not allow sufficient crew members to change all four tires at once

Even assuming tires and fuel are allowed to be done simultaneously, a full-fuel pit stop will take over a minute. A gas-guzzling car that maximizes power above all else will no longer be a competitive entry, and that's the way it should be.

Der Bayer wrote:I would say it's the usual one car per participant rule. I don't care where you got your car from, so using the same cars is allowed. If you can specify a teammate you don't want to fight with? Should be possible, but that's not high priority.


It would be nice to run "teams" of a pair of the same car entered by the same player, if number of entries allows. Nobody likes being denied a podium because they ran over a conrod from somebody else's engine.
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NormanVauxhall

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Post Tue Feb 10, 2015 9:09 pm

Re: The BRC is dead...

np1993 wrote:What are the rules/restrictions to enter this race? I didn't notice any in the OP and might have overlooked them in the other pages


I think this is more a "information" post to collect opinions and suggestion while DerBayer is refining the program.
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